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Reference Changelog for Version 1.47 - Easter Event

Sovereign

Inhouse Community Manager
Hello Beta Testers,

The Beta Server has been updated to version 1.47. This update contains the Beta release of the Easter Event for 2015! All active accounts have been credited with 1000 Diamonds to assist with testing the event and the update. As always, this update we are running missions to help identify issues. A regression mission for the update (click here), a mission for the Easter Event (click here) and a second mission for the Tomorrow Era (click here)

We also still have a feedback thread for the Tomorrow Era (click here), a feedback thread for the update 1.47 (click here) and a feedback thread for the Easter Event (click here). Please remember, these threads are for feedback, not bugs. Please post bugs in the aforementioned mission threads.

Thank you for your continued support, "Hoppy"Hunting!

The Beta Team

Changes
  • In battles a unit will now always issue at least 1 damage point on its target. It doesn't matter how big the gap between the units ages is. This change was introduced to avoid possible stalemates. Units that can hide (and thus become immune to distance attacks during a battle) of course keep their ability.
  • The chat and social bar are now disabled during the tutorial to make sure that new players are not distracted by irrelevant parts of the user interface.
  • Missile Artillery isn't vanishing anymore in GvG if the attacked army gets defeated by another player before the fight is over. We have changed this behavior basing on your feedback.
Improvements
  • The tournament notification window was introduced to the game:
tournamentwon.png

  • Additionally, players who did not participate in any recent tournament, will see a new pop-up window that will inform them about a just-finished tournament and offer a possibility to join the upcoming ones.


Bugfixes
  • Defender could see the attacker's unattached units in battle result screen, as they were marked with the unattached badge. It's not possible any more.
  • Smoke animations were only shown for watchfire in other players' cities. From now on they will be shown correctly for all buildings.
  • In some cases it was possible to place a building outside of the city area by using the swap function.
  • Blimps of finished constructions were shown to visiting players in the very moment when the construction was completed.
  • A few Flash errors occurring in various circumstances and different areas of the game were fixed:
1. After accepting a merchant offer in the market.
2. After returning to the guild province map from a battle.
3. After locking and then unlocking a computer while the game was open all the time in the background.
 
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