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Reference Changelog for Version 1.43

Sovereign

Inhouse Community Manager
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Hello Beta Testers,

First up, Happy New Year! I hope you're enjoying your 2015 so far as much as we are! The Beta Server has been updated to version 1.43. This update contains some changes to the way coins etc display ingame, to ensure that large numbers are easier to read. The update also has a new feature, the Unattached Unit Filter for the Army Management screen, as well as numerous bug fixes. All active accounts have been credited 500 diamonds.

As always, we're running a mission to help us make the most of our bug testing this version. Click here to view the mission and get involved!

If you have any specific feedback regarding the update, please post here. Below you can find a list of changes and fixes applied in version 1.43.

Happy Testing!
The Beta Team

Improvements/Changes
  • Smart numbers - Thousand separators and abbreviated numbers where necessary e.g. coins and supplies in the top menu bar
  • Unattached unit filter in the army management
  • PvP - Shows name, enemy avatar and defending army of player
  • Towers in event history can be opened when province is conquered even not currently participating


Bugfixes
  • [UI] Great Buildings: Incorrect order on contributors list
  • [City] Flash error and crash on returning to own city before neighbors city has been fully loaded
  • [Social Bar] Missing space in between time
  • [City] - Animations - Winter market animation is missing for polished winter market
  • [City] No cancel button shown on placing an expansion
  • [City] - move mode is automatically cancelled after moving an object
  • [Buffs] - Idle icon - On the right side bar idle icon does not always disappear when using collect all for military buildings
  • [City] - Wrong overlapping of buildings on moving buildings
  • [City] - Town hall - Useless piece of text in the town hall
  • [Guild forum] Space missing after "Important:"
  • [FE] Forge point timer flash error caused timer to disappear and appear when it shouldn't
 
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