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Reference Changelog for Version 1.185

Dudettas

Emperor
InnoGames
newlogo1.png
Hello Queens and Kings,

Please find the reference Changelog for 1.185 below.

For the detailed description of the changes, please see the list below:

Bugfixes

  • We fixed an issue where it was possible to interact with your city while still loading the game.
  • The Friends Tavern would overlay the Town Hall when placing it too close. This issue has been fixed now.
  • We fixed an issue where the campaign map premium popup would not reappear after canceling it
  • We fixed an issue where it was possible to upgrade the Terrace Farm even if there was not enough population
  • The attacking unit pool would not properly update when placing defending army in GvG. This issue has been fixed now.
Improvements

  • Upon reaching a new age, the game will display a new firework and banner animations.
  • It's now possible to use consumables like "Store Building Kit" and "Finish Supply Production" in a row, without needing to go back and forth between your inventory and city.
  • It's now possible to check how many resources are needed to complete a specific Age. You can view that upon clicking on "Research Costs" in the Tech Tree:
    1.185%20Ages.png
  • The same applies for Cultural Settlement, as you can now view how many resources are needed to complete your current playthrough:
    1.185%20CSE.png
  • After a successful attack against another player, it will no longer open your opponent's city automatically. You can decide between visiting the player or returning to your city.
  • An era lock option has been added to the Army Management. Now it's possible to filter an era and save it, thus saving a lot of time when choosing your units.
  • Friends Tavern's boosts are now displayed with their duration in negotiation windows on Guild Expedition.
  • Guild Founders and Leaders are now marked in the Guild Profile:
    1.185%20Guild.png
  • The player's Age information is now visible in Player Profile, which means it's no longer necessary to visit others to see this info.
  • The polivation priority list has been increased and now buildings that produce random units have been added to it.
    • This is how buildings are prioritized now: Forge Points → Goods → Units → Medals → Guild Power
  • Population provided by buildings placed in your city, are now displayed in the building tooltip in the city itself as well.
  • Added NINE awesome and long-waited selection kit rewards to the Antiques Dealer:
    1.185%20Rewards.png


Mobile Only Changes
This is the mobile section of the changelog. These are things that you won't see on the desktop version of the game and only concern the mobile interface or functionality. Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. So don't be surprised if you don't see the update on your devices just yet!
  • We removed the instant-finish construction pop-up while the "sell mode" is selected.
  • We fixed an issue where the Quest's flip animation would sometimes not work properly.
  • We fixed an issue where the Guild Battlegrounds' province popup would sometimes overlay the log menu.



Sincerely,
Your Forge of Empires Team Beta
 
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