• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Reference Changelog for Version 0.10.0

DeletedUser4

Guest
Dear Kings and Queens,

For last few weeks we have been working really hard on making the game more stable, and also increasing its performance. In parallel we have also been working on some bigger and smaller features that we will implement with our 0.10.0 update.

The updates are planned for next week. Please do now ask for an exact date, I will inform you beforehand.

Features

Guild Administration and Guild Forums
A first version of our Guild administration and our Guild forums will go live. Invite friends from the world you are playing on to join your guild. In the Guild forums you will be able to discuss plan and plot with your fellow guilders. Please note that we will add to this feature in the future, as we plan to allow trade within the guild to be free (no forge point costs). An option to fight on the battlefield together is also something we want to work on in the future.

Guild bar
Your guild will be visible in the neighbourhood bar, simply toggle between the guild and the neighborhood members at your leisure.

Global Ranking
Are you first in your neighbourhood, and you require more competition? You will now be be able to see the player's points from your entire world in the new Global Ranking system, and get the possibility to compete against extremely skilled player for the top world ranks. (Supporting and attacking via the global ranking is disabled for now.)

There are three available ranking views
  • Player - Top players by points
  • Guild - Top guilds by combined player points
  • Medals - Top medal collectors, winners of tournaments

New points calculation
The current point system has been overhauled. The points now consider more factors then simply resources collected. The new point system will be calculated by adding points from: buildings built, battles, and supplies collected. The existing points you earned will be recalculated with the update, so your rank may change.

New point Calculation:
  • Supplies + Coins pickup / 300
  • Battle points / 50
  • Each building gives building points

Old point calculation:
  • Supplies + Coins pickup = Points

Upgrade Roads
We know you are sick of changing roads, deleting one by one and then replacing. Well we made it easier, now take the new road and simply drag it over the old road to replace it.

E-mail and Password change
There is now a little settings button(small cogs), located in the bottom left corner. Clicking it will bring you to the menu where you can edit and change your e-mail and password.

Smaller changes and features
  • Message directly to player from the Trade menu.
  • Global Ranking and Medals are now visible in the top bar.
  • Building Tools have been moved. When you open the building menu, the tools will appear under the Forge Points.
  • Multiplayer now has its own menu button, which is located to where the "Tools" were before. Here you can access Guilds and Global Ranking.
  • We no longer display the idle state icon for Military buildings when full.
  • The "Gather All" Premium feature price was lowered from 15 to 10 Diamonds.

Tease
In a next update we will be changing how Neighbourhood Activity works. Active players will be pooled together into active neighbourhoods every 1 to 2 weeks. This will help the activity in our current trading feature, as Neighbourhoods mostly will consist of active players. We will also be adding the free trade between guild members in the future.

Thank you for all your support and suggestions.

Please leave your comments and questions here.

Sincerely,

The Forge of Empires Team
 

DeletedUser4

Guest
Hello Players and Forum Goers,



We recently disclosed many of http://forum.beta.forgeofempires.com/showthread.php?725-Changelog-0-10-0 last week, describing the major changes with more detail. The following list shows all changes briefly and includes all the bugfixes that will be fixed with the 0.10.0 update. The implementation date for this update will be: [B]Monday, June 4th 2012[/B]. I do understand that we announced this feature for this week, but we would like to conduct more testing on the features.

Before we present the list I would just like to say thank you to all our fans and players. Your comments and posts in the forum have helped shape and steer this game in the right direction. Your help is greatly appreciated and valued.

Features:
- Guilds have been implemented into the game
- Global Ranking has been implemented into the game.
-A "settings page" is now available, which allows e-mail and Password changes. This page can be accessed with cog button in the bottom left.

Interface:
-You can now toggle between the guild social bar and your neighborhood
-A "social" button has been added at the bottom left containing: Global ranking and guilds
-Your global rank i now displayed in the top panel
-Your medals are now displayed in the top panel
-The "zoom" button now has a scroll-over and a highlight
-The building menu now spawns the move, sell and cancel buttons in the mid-top of the screen.
-The pvp towers no longer display the total medals.
- The tutorial was improved.

Bugs:
- Some strings in the battlefield menu scroll-over (example: light_melee) were not translated. This has been resolved
- Selling a building would sometimes cause a graphic error. This is now fixed.
- "Full" military buildings will no longer be displayed with the idle moon icon.
- The values in some buttons were left aligned and are now centred correctly.
- The collected Goods now properly refresh, and refreshing the page to see them is no longer necessary.
- In some cases troops who died in battle remained stationed in the barracks with zero health. They now correctly die with honour.
- The "make one move automatically" battle feature can now be used as intended.
- The "gather all" button now correctly collects all resources without causing an error.
- Attacking a 0 point player is not possible. Finding something to loot may still be an issue though ;)
- The cancel button in the visiting actions menu is responsive now.
- Units no longer face the wrong direction when they attack.
- The battle info was cut off on small 13" screens.
- Sometimes the battle movement arrows were displayed under the hex field. They now always hover on top.
- The movement predictions of some units on the battlefield were not correct. All predictions should now be accurate.
- The scour error bug was fixed, which caused the map to crash.
- The "Back to map" button in the sector overview would become unresponsive after negotiating a sector. This has been fixed.
- The page navigation buttons sometimes became unresponsive, if you returned from the city overview. This issue has been solved.

Improved Quests:
- The quest "The Beauty of the High Middle Age" can now be completed as intended.
- The quest "Prepare for War" Now displays the full quest conditions.
- The quest "infiltrate" now accepts infiltration as a quest condition.
- The quest "increasing population" cannot be finished prematurely anymore.

Sincerely,

The Forge of Empires Team
 
Top