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Feedback Castle System

Yekk

Viceroy
It shows the castle does not really help young cities. It does, as Drak said, help intermediate players

My premise is the game needs more than just a addition that acts like a reward card/app at the grocery store... This should have been a minor part of a much bigger fix to a nine year old game in dire need of fixing.
 

lordwasa

Regent
Community Manager
We have received some questions about the Castle system and the Guild Expedtion.
This is how it works:
- You receive 15 Castle Points up to 4 times a day for clearing a 'big encounter'. A big encounter is every 4th encounter on the map which consists of 2 waves and is illustrated with a special building on the map. If you clear that big encounter, you will also receive points for completing it via battle or negotiation unless you used all your battle or negotiations for that day.
- You receive 30 points for every battle you complete anywhere. You will receive 2 less points everytime untill you hit 0 (which is 15 battles).
- You receive 30 points for every negotiations you complete anywhere. You will receive 2 less points everytime untill you hit 0 (which is 15 negotiations).

If you do this every day this would accumulate to:
- Guild Expedition: 60 Castle Points (limted to 4x per stage x 4 GE lvls = 16 times 15 points = 180 points per week)
- Battles: 240 points every day
- Negotiations: 240 points every day
 

SirAlucard

Steward
We have received some questions about the Castle system and the Guild Expedtion.
This is how it works:
- You receive 15 Castle Points up to 4 times a day for clearing a 'big encounter'. A big encounter is every 4th encounter on the map which consists of 2 waves and is illustrated with a special building on the map. If you clear that big encounter, you will also receive points for completing it via battle or negotiation unless you used all your battle or negotiations for that day.
- You receive 30 points for every battle you complete anywhere. You will receive 2 less points everytime untill you hit 0 (which is 15 battles).
- You receive 30 points for every negotiations you complete anywhere. You will receive 2 less points everytime untill you hit 0 (which is 15 negotiations).

If you do this every day this would accumulate to:
- Guild Expedition: 60 Castle Points (limted to 4x per stage x 4 GE lvls = 16 times 15 points = 180 points per week)
- Battles: 240 points every day
- Negotiations: 240 points every day
If the point system for the big encounters would work correctly. But reading all these comments, we only got for the first level, not for 2-4. So due to bugs we already "lost" 180 points. And according to the part with the 16x15 points for the GE would make also 240 points total per week, not just 180.
And in the pictures I added you can see it!
 

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drakenridder

Emperor
Perk Creator
It does, as Drak said, help intermediate players
Actually my point was that Alcatraz and rogues ain't required for achieving consistently daily 15 victories. Improving your fighting skills and odds to win battles as a young city is more effective. My second point was that more effective strategies than Trazz + rogues exist, but are less explored.
In this regards attacking GBs providing bonuses or harming the enemy gonna do more than an Trazz. As a matter of fact I think gaining access to GE, GbG, GvG or PvP are the biggest factors besides bonuses. A Trazz and rogues less unless rogues are a major part of your strategy but in my opinion better ones exist that don't rely on those.
@Owl II yeah I feel the same. Effectively this feature does attracts me to DC and making the Antique dealer more tempting. Negotiations are also all the sudden mildly appealing through this feature. I agreed with your observation.
 
Surprisingly there hasn't been a single item from the dealer that I want to buy since castle came....

Castle isn't really making me want to participate any more than I would have already. FOE is just too big of a game at this point, I'd need to do this as a full time job! So I'll just wait until I inevitably come to the final level.
 

lordwasa

Regent
Community Manager
If the point system for the big encounters would work correctly. But reading all these comments, we only got for the first level, not for 2-4. So due to bugs we already "lost" 180 points. And according to the part with the 16x15 points for the GE would make also 240 points total per week, not just 180.
And in the pictures I added you can see it!
You get points for doing the battle or negotiation but also for doing the big encounter which is not shown physically, but points are given for completing it.
If you have doubts, please send in a support ticket and we can check your account.
 

CrashBoom

Legend
- You receive 15 Castle Points up to 4 times a day for clearing a 'big encounter'. A big encounter is every 4th encounter on the map which consists of 2 waves and is illustrated with a special building on the map. If you clear that big encounter, you will also receive points for completing it via battle or negotiation unless you used all your battle or negotiations for that day.
BUG REPORT
I only got them for level 1 (first day)
none for level 2 the next day
edit: tested today (yes I haven't done more than level 2 GE yet) GEx level 3 encounter 4 there : only the 24 points for fighting the 4th fight of today

other who already completed level 1 before castle released didn't get any big encounter reward

QUESTION (when it works as your write)
why are you punishing players who are doing more than one GEx level a day ?
those points are limited per week

so not giving more than 4 per day doesn't really make sense

If you do this every day this would accumulate to:
- Guild Expedition: 60 Castle Points (limted to 4x per stage x 4 GE lvls = 16 times 15 points = 180 points per week)
....
actually you CAN'T do that every day :p
 
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lordwasa

Regent
Community Manager
BUG REPORT
I only got them for level 1 (first day)
none for level 2 the next day
edit: tested today (yes I haven't done more than level 2 GE yet) GEx level 3 encounter 4 there : only the 24 points for fighting the 4th fight of today

other who already completed level 1 before castle released didn't get any big encounter reward

QUESTION (when it works as your write)
why are you punishing players who are doing more than one GEx level a day ?
those points are limited per week

so not giving more than 4 per day doesn't really make sense


actually you CAN'T do that every day :p
We will test alll vls this week with the new Expedition and see which lvls work.

We will also take your feedback with us about allowing more lvls to be played.
However the game is meant to be challenging. You have 6 days to complete the Expedition, it is your own choice if you want to rush it or maximize your Castle Points (if it works as intended).
 

indian20

Steward
I can confirm, that clearing the first of the 4 temples on level 4 did not change the points in the castle system, so the explanation that you receive 15 Points on each level for each temple is not correct. I just checked some minutes ago and I had 2669 points before and after clearing the temple.
 

PhoenixFenix

Baronet
QUESTION (when it works as your write)
why are you punishing players who are doing more than one GEx level a day ?
those points are limited per week

so not giving more than 4 per day doesn't really make sense
I agree. Some weeks you even need to do it much faster than 4 days in order to win. Some Guilds even have rules for that. And missing out on points because of having to do it faster will make the Castle System feel like it's not rewarding activity in that case. The opposite of the intention behind the castle.

And saying the choice is between rushing GE or maximizing the Castle is misleading I would say.
In reality it will often be a choice between winning and losing GE because of the Castle, which isn't a choice someone should have to make. Affecting the whole guild in the process, not just you.
 
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xivarmy

Overlord
Perk Creator
I agree. Some weeks you even need to do it much faster than 4 days in order to win. Some Guilds even have rules for that. And missing out on points because of having to do it faster will make the Castle System feel like it's not rewarding activity in that case, the opposite of the intention behind the castle.

And saying the choice is between rushing GE or not is misleading
In reality it will often be a choice between winning and losing GE because of the Castle, which isn't a choice someone should have to make. Affecting the whole guild in the process, not just you.

If it were working as intended you'd miss out on no more than 180 points by doing so. Which seems like a miniscule amount to fret over. That's less than 1 day's fights or negotiations. Less than a single daily challenge (100 now + 100 towards the 700 after 7). I think there might even be single AD items that give that much.

At the same time, given that it's something you can only do once over the week, I really don't see a reason to limit it per day.
 

PhoenixFenix

Baronet
If it were working as intended you'd miss out on no more than 180 points by doing so. Which seems like a miniscule amount to fret over. That's less than 1 day's fights or negotiations. Less than a single daily challenge (100 now + 100 towards the 700 after 7). I think there might even be single AD items that give that much.

At the same time, given that it's something you can only do once over the week, I really don't see a reason to limit it per day.
180 points is still 180 points when working as intended. And even if I not necessarily will empty the AD every day to maximize my daily castle points that's only my personal choice. Choosing Castle Points or Guild Expedition is not just my personal choice. As I said it affects the whole guild.
 

drakenridder

Emperor
Perk Creator
Let's not forget that this is Beta. So, it's technically to be expected that new stuff in particular doesn't work as intended on the first go. Anyways I personally feel like some bonuses would've been far more interesting and better suited on an settlement main reward. For example max. 20% faster scouts which reduces scouting with 20% including exploration sides for space ages. Making the bonus across the board useful and interesting. Especially meaningful on a main settlement reward for an culture specialising in navigation or exploration. Just my humble opinion that faster scouting provinces ain't that long term interesting on it's own across the board.
 
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Owl II

Emperor
180 points is still 180 points when working as intended. And even if I not necessarily will empty the AD every day to maximize my daily castle points that's only my personal choice. Choosing Castle Points or Guild Expedition is not just my personal choice. As I said it affects the whole guild.
Agree. It is wrong to make the team result dependent on personal gain. As opposed to personal gain
 

SirAlucard

Steward
You get points for doing the battle or negotiation but also for doing the big encounter which is not shown physically, but points are given for completing it.
If you have doubts, please send in a support ticket and we can check your account.
Didn't you look at the pictures I added? There you can clearly see that my castle got just 20 points added after finishing the 3rd BIG encounter on level 4 of the guild expedition. It also was the 2nd big encounter of the day for me. According to your informations given, I should have gotten 35 points.

I feel fooled. Not only we lost the last week, we will also lose this week. Nice.
 

SirSmithy

Squire
There’s no GbG and no CE today. How can you do 15 negotiations in industrial era? (I’m running Vikings settlement, so the Japanese settlement is not an option.)
 

DEADP00L

Emperor
Perk Creator
In addition to the fact that you can't negotiate every day, battles are already rewarded in other aspects of the game.
So reading that EG must be limited to one level per day, as not to value painful actions (po / mo) that do not bring anything once past the low eras, shows that no designer tests his game and that 'no volunteer staff member plays the game "hard".
Suddenly, when we see what you do with our comments, it shows that the Beta is only used to report bugs, not to be really listened to in order to improve the game.
 

hades8840

Squire
Wondering if anyone can help me i am new to the game and i seen the castle system i have 250/500 from the first level from what i read killing enemies on the continent map should give me more points yet it isnt there is no other way for me to get points as i have only been playing a day
 
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