Castle points | weekly | daily |
Daily Castle | 235 | 34 |
Daily Quest | 1400 | 200 |
15 negotiations | 1680 | 240 |
15 battles | 1680 | 240 |
GE64 | 600 | 86 |
AD* | 210 | 30 |
AD** | 600 | 150 |
TOTALS | 6405 | 979 |
Well, may be in 2030 I'll achiev them
Dear Kings and Queens,
On Wednesday, February 9th, we will add 5 new levels to the Castle System!
This is the place to be if you have any questions about it or would like to discuss it with other players.
Please keep in mind that your opinion may differ from the opinions of other players, you don't have to convince each other of anything here.
We appreciate your feedback!
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Thank you very much and have fun!
Sincerely,
Your Forge of Empires Team
They made it to make us spend, but I've already stopped to buy diamonds, because INNO are very incorrect and obviously not very intelligent. They want to make you spend by forcing you and this is the worst marketing I've ever seen.Actually, with everything available as CP opportunities in free play 15 levels could be done in 2.9+/- years if one is willing to negotiate 15x in addition to fight 15x AND utilize the AD as much as possible.
* Win one auction a day
Castle points weekly daily Daily Castle 235 34 Daily Quest 1400 200 15 negotiations 1680 240 15 battles 1680 240 GE64 600 86 AD* 210 30 AD** 600 150 TOTALS 6405 979
**Buy junk only when you get at least double castle points for gems
Total Castle points: 1,039,500
162.3 wks or 2.9 yrs
Having folks drop $1.6K to get to L13 asap or $2K to get to L15 asap is not the same as presenting an opportunity to get to L20 for an additional $15K or 12 more years.
What's worse is it's likely that after the big spenders drop that kind of money to get the 3 expansions they'll be pulled a few months later from the CP system and called "game breaking".
- Think about it - 3 expansions is 48 squares!
- If you drop a Level 2 Sentinel on each square that would provide +192% attack-defense from AD purchases while in any age!
- Alternatively one could get 4 winner's plazas which is upwards of +56% attack-offense in SAV from next season's forgebowl (potentially)!
Completely game breaking according to the official word here on why the +35% attack-attack was removed from L13.
No way I'd ever spend $ via CP incentives, and if it's going to take 12 years to complete I'll just do minimums after I hit L10 this week... not worth the daily waste of goods, gems, and focus to attempt to get there faster. One would think they'll eventually make more opportunities for CPs and that will be great, but it's very tough to applaud adding more levels as the system stands currently.
not before 2040Well, may be in 2030 I'll achiev them
It was planned 15 levels in +/- 5 years.
some are already at level 15, they have to be given the opportunity to go higher.
As much as I would like to see some improvements in gathering more CP than just being on 20 years to see the final levels, I highly doubt the Inno team would do something like you suggested. However, if this was my game, I would give you some feedback from my point of view.And so guys, any answer on whether they're going to change the CP on level 16+ or add it to other points in the city? I'll give you some ideas on how they can add CP in the city:
This would be nice. Everything else has been generated to be collected through these to include event types. So a simple modification to code could happen with this as well.- incidents;
I highly doubt I would want to design something that will yield a small amount of CP. There are some GBs out there that gave out a small amount of medals no matter how high a level can be that you can obtain them from other places, so this might hold true when it comes to CP generated. Also, take in consideration that the smallest size is a 3x3 thus far, so it would not be feasible or efficient. Others might look at the castle in the city as their GB since a random amount of points is collected daily.- GB that provides CP
As an incentive, this might help guilds to be built stronger and to work for a common goal. Something that Inno would not want, but players might desire.- On guild levels where every 10 levels are added +10 CP, that is, guild level 100 would give +100CP daily.
A new Guild Expedition level is overdue. Many of us can go through all 64 levels without breaking a sweat. Hopefully, with better rewards, but I rather to be given the Mona Lisa along with the Declaration of Independence since I know I will get those instead.- Create a GEX level 5 and put +600 CP distributed in the next 16 fights of the expedition until reaching 80/80. Since you at level 4 already get 64/64 600 CP.
Technically, it's either the PVE, PVR (Player vs Repeats), or PVB (Player vs Bots) rather than PVP. To me, it's just cannon and quest fodder if I ran out of fights in the GE, GBg (high attrition), or the neighborhood. I don't know if we are talking about milestone rewards or ranking rewards that reward CP, but I doubt it will be very cheap (and not something that would make everyone use the feature).- Reward in PVP Arena
Nah on this. It wouldn't put a dent with the cheap amounts been given out. Only difference would make is if you have close to 100 to get.- +50% CP collection bonus in Tavern Friends for 4 hours.
so many people have problems with math- Create a GEX level 5 and put +600 CP distributed in the next 16 fights of the expedition until reaching 80/80. Since you at level 4 already get 64/64 600 CP