To open a chest, total of 18 correct. Each level 4 gives 6 keys, now every player gets the importance of receiving 6 keys. Some boards never give what we wanted. My only concern is how many days going to miss the double chest which might affects the total progress.It doesn't take that many keys to open the big double chest each day - a total of 18 (=3 T4 keys on average); maybe some extra to setup the double chest for tomorrow.
The idea early is to spawn just enough on each board to pick up any T4s (the easy points) and cash the keys. The first day will have two boards as there's the initial board and the free reset. And daily challenge will help as well.
My guess is that Inno feared not to reach the targeted level of expense with the event as it was on Beta. And that means imo, Inno is seeing more people spend in order to obtain more orchards than multiple eco sanctum, based on players reaction.You are right, but I fail to see how changing the number of workers change the experience of Inno's employee.
It should have no effect on their experience.
It probably still would meet with "success". They'll run out of currency doing that much daily and no longer be able to continue with it at some point, but probably will finish the main building nonetheless. The ongoing tick of daily workers will keep them able to do 1 board a day without issue after they're depleted.Biggest point of contention will be from players who just start playing based on their prior experience of the merge games and realise too late that 3x 10 spawns is no longer a viable path to success
No it increase with the level of the WORLD (but your level need to be as high to get the full benefit)Whenever you unlock 20 pieces, you earn fragments, the quantity of fragments increases according to the unlocked level unlocked by the progress made by players? Or not? Because the first day every 20 pieces I got 20 fragments, but then when the first level of progress was unlocked, it increases to 22 fragments every 20 pieces.
Thanks. I got it two worlds 48h before the finish, even if I missed things one day or two... But I also think it was a bit more easy than here on beta.It's almost the same as past merge events is probably why strategy specifics weren't particularly discussed. The changes were in the direction of doing less boards for about the same rewards as previously.
The KISS option is to:
1) Not go for full boards. It's impractical to guarantee without booster use that you'll finish one in a reasonable time. Instead spawn ~10 things. Merge up to as many T4 keys as you can. Collect any extra T4 frozen tiles. Cash the keys. And reset the board.
2) Play boards daily. Reset costs escalate quickly. So it's much better to do 2 boards every day than try to do say 4 or 5 boards on less days. 2 Boards a day should be a decent baseline with the doubled costs. Plus some extra spent on rival days. If towards the end you find yourself with a lot of spare workers, move to 3 boards a day and/or add some extra spawns per board.
3) Open 1 big chest a day to take advantage of the x2 bonus.
4) Otherwise save keys up so you have a lot to use at once. Prefer the big chests, but make an effort to use up colors you have more than the others by occasionally hitting a lower chest when it wants the right color.
This will be enough to finish 1 main prize for sure.
From there you can work on occasionally recognizing boards that won't take too many boosters to full clear for a free reset and forcing things a bit during rivals. This can get you to the 2nd building.
No, you didn't play it right else you should have a 2nd one or a 3rd orchard and 1 eco hub complete and own some extra kit + silver/gold leagueWhat can I say... play it right, I had the orchard, but I couldn't get to the last level of the center
In my world, I got gold league reward with an advantage of 700 points by spending 4000 diamonds + 64 rival quests doneMy results:
Main world (8k diamonds spent over last two days to push for gold, both rivals completed, 4 orchards):
View attachment 11705
New world (No diamonds spent, missed first few days because of welcome event, only 2nd rival completed, 3 orchards):
View attachment 11706
Alt worlds (No diamonds spent, many days skipped, no significant rival completion, ~2/3 of progress done on final day and a bit, 2 orchards):
View attachment 11707
View attachment 11708
What was the gold cutoff on your world?In my world, I got gold league reward with an advantage of 700 points by spending 4000 diamonds + 64 rival quests done
The minimum required to reach gold? 5899 points aprox. Almost always you can reach gold by spending between 2000 to 4000 diamondsWhat was the gold cutoff on your world?
Ok, so your 4k diamonds was to ~6600. As novel as it might be to pick a world based on easy events, I suspect most players are going to have established a city they're attached to before they realize the differenceThe minimum required to reach gold? 5899 points aprox. Almost always you can reach gold by spending between 2000 to 4000 diamonds
As far as I know, Latam servers are the best, specially argentina. The problem: the language xDOk, so your 4k diamonds was to ~6600. As novel as it might be to pick a world based on easy events, I suspect most players are going to have established a city they're attached to before they realize the difference