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Forwarded Buy goods from every era

jovada

Regent
Reason
Many guilds require goods that they are short if they accept players from lower era's.
Details
In addition players are able to buy goods for GB that requires special goods, once you reach new era you don't earn goods anymore for example centaurus, pegasus and hydra.
Balance
If you ask the same price for iron goods as well for hub goods , the balance is the same because you choose for the specific goods.
Abuse Prevention
There can be no abuse because you pay for the goods of your chose.
Summary
I think many players will use this option , if not for the guild it will be for their personal growth.
Have you looked to see if this has already been suggested?
yes
Add the possibility to choose to buy goods from every era in the shops, the price can be the same as now for each era.
 
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This suggestion has been forwarded. Votes are no longer accepted.
In near future there will be more chances to have more variated trades, with the implement of the next level of GBs we will need to use old good in the same way of the SAT and SASH liking or not we indeed will need to have some to procure them, your solution may solve part of it, but may also cut out the lowbies trade for highter ages goods
 
In near future there will be more chances to have more variated trades, with the implement of the next level of GBs we will need to use old good in the same way of the SAT and SASH liking or not we indeed will need to have some to procure them, your solution may solve part of it, but may also cut out the lowbies trade for highter ages goods

I don't think this will affect trades in the trademarket because there you offer and demand, if someone does your trade fine and then you are lucky.

Buying them in the shop you have to pay for it and there you make your choise, it will always be at the expense of something else you can buy like diamonds, FP, upgrades etc....
 
Who are you talking about?
Why don't you pick off your quote in my message and back track to where it was... you will know who I was talking about. Even better, why don't you cross-reference Fury the Avenger's quote I had placed with a combiner line. You will find your answer there as well.
Now i ask you for specific titan goods, explain to me how i must overkill my town to place 40 sleight builders, to make them efficient i have to bring them level 2 to deluxe.
Well, I did say the basic building. I didn't say anything about deluxe, and maybe I should have said something along those lines when it comes to possessing 40 of them (the population was a pain, but after slowly getting buildings that add to it, I was able to pull it off) in my city. I am not saying that you should blow up land for real estate, but I can say, at least I won't have that problem when I come to age and put them to work for the "overkill" you have mentioned. And, it's my choice as I try not to follow some cookie cutter thing or my city would be like everyone else's. What's the fun in that!?
so tell me where i can find 40 downgrade items to make them all titan.
I am guessing you don't have any Celestial Stage of Ages in your city (I haven't seen yours yet, so I am saying this out of the blue) that can produce previous age goods or any other event buildings that can produce previous age goods. I had my eyes set once on Stargazer, but I decided against it since the CSAs can produce more than what it would do in that department. These are just my backups in case I want to rush, to which I had been camping in VF for some time. I won't move into SAM until I have the following: Completion of the SAM continent map (fighting), possible completion of the SAAB map (fighting if lucky), about 300 one-up kits, about 200 renovation kits (for backup), at least 300k of each good in my current age, at least 4-5k HAUs of the desired kind (sentinels and wardens), and preparation guide said about 25k mars ore. So, basically, I don't need 40 downgrade kits. However, you gave me an idea that I will add to my order since I am able to produce Sleigh Builder kits: producing enough to get 40 (erm 80 since I need level 2s), so when I age up, I will box up my VF ones, and lay down fresh SAM ones (lather, rinse, repeat). I got too many store building kits that isn't funny with more coming along the way.
1767654616725.png
Started in the future. I didn't have too many sleigh builders or stage of ages. Negotiated CE goods on the map (don't ask why).
1767654665943.png
Had to donate massively in AF like 50k of each good per season I was camped and had given away goods for people's Arcs to be built.
1767654714972.png
Since then I went on my own with a few friends. Started to have the massive sleigh builders that were slow to upgrade to level 2s due to population requirements. The CSA's helped with the previous age goods since I had to donate OF goods to help with the guild's cost for camps.1767654967439.png
Now, do you want to tell me how I managed to get SAM goods in those amounts without trading? You can't say through Truce Tower since I don't have many folks who are in SAM on my list (and TT gives out 1 good per successful aid). I know it's going to be a timely process, but I am in no rush. Once everything else is good from other aspects, I am sure these will balloon up to the 100k mark by the time I am said ready to move over.

So, in short, at least I don't have every Great Building like someone else has that he has no room to put forth EBs that he had to rely on goods buildings (and the later ones take 2-lane roads that must be connected to the townhall in order to work) and hopefully deposits to produce them.
 
Not voted - yet..

On one hand I'd like to see goods a little easier to obtain for a specific age. Through the Market's Merchant by adjusting the trade ratio. The Town Hall Market Boost could be enhanced. IF the Stores are involved goods should be available along the lines of Event Buildings - Prior/Current/Next Ages.

Many players rushed the cities without understanding the impact goods would have down the road. Others rushed acquiring certain "expensive to level" above age GBs well before they were needed. The lesson can be harsh. Start another world and slow down. Rework your prime city in the interim pulling decent goods buildings from inventory and locking them into the ages needed. Do the same with buildings in the city already. Then go play the new city while collecting all cities daily, it'll keep you distracted while the goods inventory grows. Keep your eyes open for when the Trader comes to town and trade small & wisely.
 
Now, do you want to tell me how I managed to get SAM goods in those amounts without trading?

Of course i can tell you, what a stupid question is that, there are buildings giving you goods for next era, good for you but endgame players only receive them for current era.
 
Of course i can tell you, what a stupid question is that, there are buildings giving you goods for next era, good for you but endgame players only receive them for current era.
I guess you have to wait until the next age comes out, if Inno were to release it. For the time being, you're good with the surplus of goods in the current era until then.

And, no question is ever stupid. Stupid comes to those making a mockery of one who asks it.
On one hand I'd like to see goods a little easier to obtain for a specific age. Through the Market's Merchant by adjusting the trade ratio. The Town Hall Market Boost could be enhanced. IF the Stores are involved goods should be available along the lines of Event Buildings - Prior/Current/Next Ages.
I think Crash had said something along those lines that I am seriously sitting here in thinking. I hope I can illustrate on what he is saying by this crude diagram as an example:

Previous Age Goods by 3 Ages - Slightly higher, say 400 for 100 goods
Previous Age Goods by 2 Ages - Slightly higher, say 300 for 100 goods
Previous Age Goods by 1 Age - Slightly higher, say 200 for 100 goods
Same Age Goods - Cheap, say 100 for 100 goods
Next Age Goods by 1 Age - Slightly higher, say 200 for 100 goods
Next Age Goods by 2 Ages - Slightly higher, say 300 for 100 goods
Next Age Goods by 3 Ages - Slightly higher, say 400 for 100 goods

For each age previous than the player's age, 100 is added for each pack of 100 goods offered until Bronze Age (the lowest age it can go)
For each age next than the player's age, 100 is added for each pack of 100 goods offered until SASH (the current identified age)

Players in Bronze Age will still pay 100 for 100 BA goods, 200 for 100 IA goods, 300 for 100 EMA goods, and so forth until they age up to IA, to which they will have to pay 200 for 100 BA goods and 200 for 100 EMA goods. Players in SASH will have to pay 200 for 100 SAT goods, 300 for 100 SAJM goods, 400 for 100 SAV goods, and so forth towards BA. BA for them will be expensive. They won't have an option to purchase for next age goods since the age is not released yet, so that will be omitted as well.

To be honest, I am quite on-board with this setup as it will give players some level of strategy to manage for goods in any of their game play when trading is close to nil with other players if they couldn't manage before reaching a certain age. Some of us had made due with certain age of goods, but I wouldn't mind paying the price for BA goods (if I supposedly need them). It's even sadder that we cannot have a global trade market without a few people crying that it will crowd the server with trades (not if you use filtering to the goods you want) that they don't want to go through.

The tricky part is tailoring such a store to a player's age as the starting point before fanning outwards. Inno can't even get the replace units subroutine right for QI, Settlements, so I won't be surprised if they threw in the towel for this one. Of course, they can look at the GBg store (mainly at the units and goods section) and figure out from there since those are keyed in with the player's age.
 
I guess you have to wait until the next age comes out, if Inno were to release it. For the time being, you're good with the surplus of goods in the current era until then.

And, no question is ever stupid. Stupid comes to those making a mockery of one who asks it.

I think Crash had said something along those lines that I am seriously sitting here in thinking. I hope I can illustrate on what he is saying by this crude diagram as an example:

Previous Age Goods by 3 Ages - Slightly higher, say 400 for 100 goods
Previous Age Goods by 2 Ages - Slightly higher, say 300 for 100 goods
Previous Age Goods by 1 Age - Slightly higher, say 200 for 100 goods
Same Age Goods - Cheap, say 100 for 100 goods
Next Age Goods by 1 Age - Slightly higher, say 200 for 100 goods
Next Age Goods by 2 Ages - Slightly higher, say 300 for 100 goods
Next Age Goods by 3 Ages - Slightly higher, say 400 for 100 goods

For each age previous than the player's age, 100 is added for each pack of 100 goods offered until Bronze Age (the lowest age it can go)
For each age next than the player's age, 100 is added for each pack of 100 goods offered until SASH (the current identified age)

Players in Bronze Age will still pay 100 for 100 BA goods, 200 for 100 IA goods, 300 for 100 EMA goods, and so forth until they age up to IA, to which they will have to pay 200 for 100 BA goods and 200 for 100 EMA goods. Players in SASH will have to pay 200 for 100 SAT goods, 300 for 100 SAJM goods, 400 for 100 SAV goods, and so forth towards BA. BA for them will be expensive. They won't have an option to purchase for next age goods since the age is not released yet, so that will be omitted as well.

To be honest, I am quite on-board with this setup as it will give players some level of strategy to manage for goods in any of their game play when trading is close to nil with other players if they couldn't manage before reaching a certain age. Some of us had made due with certain age of goods, but I wouldn't mind paying the price for BA goods (if I supposedly need them). It's even sadder that we cannot have a global trade market without a few people crying that it will crowd the server with trades (not if you use filtering to the goods you want) that they don't want to go through.

The tricky part is tailoring such a store to a player's age as the starting point before fanning outwards. Inno can't even get the replace units subroutine right for QI, Settlements, so I won't be surprised if they threw in the towel for this one. Of course, they can look at the GBg store (mainly at the units and goods section) and figure out from there since those are keyed in with the player's age.
To avoid messing with the market code, they could just add a good store.
Use your pricing and you pay with current age good.
Changes:
  1. Inno could limit the pack size to only 100. So you can buy only at multiple of 100. The cost depend on relative era.
  2. Since the list would be long (5x number of ages) putting it somewhere else could be beneficial, but we do lose on the market build in filters.
  3. Payment would either be of equal number of goods from current era or the shop would have to include a new feature that allows to select what good we are using to pay.
  4. If all current age good are used for payment, then the list can be shorter and we actually buy a balanced 20x5 of an age. This would shorten the list to the number of ages.
  5. Number of goods packs per refresh can be limited in the shop (for each age individually). For example it can be 10 packs for each daily refresh (or weekly). This would allow some control on how much it changes the balance on goods. But if it's too low it will sink the feature.
If the market is used then I would like a different variation. The cost should be based not on the player current age, but on the good that are being exchanged. So exchanging IA good for BA would be 2:1. IA to IA 1:1, IA to EMA 2:1, IA to HMA 3:1, IA to LMA 4:1, regardless of the player age.
With the proposed conversion trading with other players is still more convenient and multiple trade are more costly than doing one jump.
This is just a modification from the current "merchant" 10:1 for same age which is so ridiculous I don't think anyone is actually using it.

The only issue is that this would largly expand the option to build higher age GB early on (which I think Inno is actually trying to limit).
If that is an issue, do not allow to trade up in ages over next age of the player.
 
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Many players rushed the cities without understanding the impact goods would have down the road

Anything pertaining to retroactive or future changes isn't a lack of understanding issue.

It would have been impossible to prepare for Guild Treasury increased costs; there physically wasn't a way to produce Treasury Goods from Event Buildings until after the Statue of Honor was introduced.

Likewise it would be impossible to prepare for the future Great Building changes ahead of time. The game physically isn't old enough for anyone to have gathered goods in all 22 Ages in the quantities required for that.

It's definitely going to be necessary for the game to introduce methods for gathering ALL previous Age goods the more they introduce mechanics that increase goods requirements in those Ages. I have hope they will, but it is necessary.
 
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I think market is good and make a trade need fair offers and active players and @Thunderdome write it very good I can only agree
And, no question is ever stupid. Stupid comes to those making a mockery of one who asks it.
I don't have problem make a trade If someone ask about 10 times I helped players (PS: I reading global chat so If you need goods, blueprints or tips write here I will try help you Main reason why I making videos on youtube is helping other players) For all age goods is great trick have old ages of neo tree of love (iron age+) It make old goods but In inventory, because it take space I don't need in CE goods from BA or in SAJM goods from IA (I only needed goods (one type) for capitol But I made it with FGP 30 per FGP) So now it isn't needed. We only need bigger limits in store.
 
Once again, i explain,
And, no question is ever stupid. Stupid comes to those making a mockery of one who asks it.

There is no stupid question if you ask something that you don't know and want an answer.
When you ask somebody whether he even knows, you assume the other person is dumb or idiot.

Now for the goods problem, yes you can overkill your city with buildings giving you the necessary goods, but is that what innogames want.

So placing a dozen celestial or 40 sledge or what else at the expense of
1: place in your town
2: removing other (event)buildings
3: at the cost of your att/def

So is it the intention of innogames that you don't do events because you have no place to put the building or ignore the event because not giving the goods you want?
So is it the intention of innogames that you don't evolve your town and keep obsolete buildings in order to have specific goods?
So is it the intention of innogames to add stronger levels as a challenge in expedition but can't do the challenge because you downgrade your att/def in order to keep obsolete buildings for the goods?
So is it the intention of innogames that you can't place eventbuildings that give bonus for QI because you need the space to overkill your town with the goods and not fully can participate in the QI?
So is it the intention of innogames that you cut volontary your att/def to reduce your attribution in the GbG?

I made a suggestion to have a balance with what the game demands if you want fully participate in every aspect of the game and the necessary goods.
I don't care if my suggestion is accepted, as long innogames comes with a solution.
 
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This is just a modification from the current "merchant" 10:1 for same age which is so ridiculous I don't think anyone is actually using it.
When I first saw that, I just skipped it without giving an afterthought, even when I needed said good at the time. I just placed my trade and had to wait that week long timer to see if anyone is going to grab it so I can move on with the tech tree.

In 2012/13, there was a desire in wanting to make a fair trade at 2:1:2, but also we were trying to go for 3:1:3 to which the system will not allow us in doing so. It was the first time where we had to use either a calculator or a spreadsheet as we had expanded our trades from the usual 2:1;2 to something like this:

2:1:2 for goods that are either two ages below or above our current age
1.5:1:1.5 for goods that are either one age below or above our current age

That was our fair trade back then. For numbers that gave a decimal, we just rounded it to the next whole number. I guess only a few people still have that going as I only see the 2:1:2 trading most of the time... sometimes for what we call "unfair trades".
Maybe, but by asking such a question you assume that the other party is stupid.
Not really. It was just a "rhetorical" question that I know you know the answer to if asked.
We only need bigger limits in store.
No limits should be better if they want players to accept their stores shtick. Also, the same token in making sure the items are priced reasonably. Currently having a bone to pick with on the event store since they clearly do not know the real value of items if they were gathered in the old system of daily special to which players would have saved their currencies to wait so they can go "ham" on them.
Once again, i explain,


There is no stupid question if you ask something that you don't know and want an answer.
When you ask somebody whether he even knows, you assume the other person is dumb or idiot.

Now for the goods problem, yes you can overkill your city with buildings giving you the necessary goods, but is that what innogames want.

So placing a dozen celestial or 40 sledge or what else at the expense of
1: place in your town
2: removing other (event)buildings
3: at the cost of your att/def

So is it the intention of innogames that you don't do events because you have no place to put the building or ignore the event because not giving the goods you want?
So is it the intention of innogames that you don't evolve your town and keep obsolete buildings in order to have specific goods?
So is it the intention of innogames to add stronger levels as a challenge in expedition but can't do the challenge because you downgrade your att/def in order to keep obsolete buildings for the goods?
So is it the intention of innogames that you can't place eventbuildings that give bonus for QI because you need the space to overkill your town with the goods and not fully can participate in the QI?
So is it the intention of innogames that you cut volontary your att/def to reduce your attribution in the GbG?

I made a suggestion to have a balance with what the game demands if you want fully participate in every aspect of the game and the necessary goods.
I don't care if my suggestion is accepted, as long innogames comes with a solution.
The first fifth of your statement, I had stated my take on it.

However, the remaining four-fifths, I feel it's warranted. Everything we do these days is what Inno wanted (and probably intended). When we first learned about GE-5 and blue values, everyone was so ticked off because they worked so hard on the red values that they can pass GE weekly that they had to make some rather big choices (and sacrifices). For me, I was working on my blue values so I can see folks trying to limp back when they attack me. When this change happened, I was somewhat prepared to take on GE-5, that I continued to place any building that had a blue value as I was able to pass GE-4. It didn't hit GBg yet so I wasn't too worried, but had a feeling it would hit there soon enough.

For the next fifth of your statement, this is a strategic game (or something like that since Inno made it more like a chore or second job). Players have a choice to buff up to take on higher trials (to which I find no reason since the rewards doesn't justify the effort), have enough treasury to pay for their entrance fees (for GE), or whatever they decide doing. For the goods question, if Inno games is putting out the goods costs for upgrading their Great Buildings (the desired ones at that) and the scarcity of goods trading is there, then I guess I will be doing what I had done when they came out with the blue stats long ago. The only exception to this is now I am a few ages way over that if I started, it would have been at VF... so basically, I will have to drop buildings in while I age (and putting away those in the previous era) up if I want to keep a warehouse kind of thing (my inventory will hate me for it in having buildings in different eras for that purpose) and only build those buildings to collect upon. If Inno didn't place goods as a requirement, we'd probably won't have to worry about it and I would have other buildings down instead.

So, to basically answer your questions:

1. Some events are just sh*tty in my opinion. I complete quests with each event to get that so-called badge. Some buildings can do better but most of the time I had them in my inventory in waiting so when I have the space after Tetris-ing my city, I will decide to place. The race until the winter event was for me in trying to find buildings that would house the "rare" allies that I got quite more of. However, they "fixed" it by making any building to take in any ally regardless of rarity.

2. Obsolete to you might not mean as such to me. But to each their own.

3. Adding stronger levels for still meager rewards? Yeah, the ends didn't justify the means. I mean, look at Trial 55 that you get 34 less fragments for a building that flopped. I used to think that by doing a higher trial, I would get better rewards. All I get was grades of toddler allowances instead. So, in short, why bother with higher trials? For having a higher cost on your head that your guild will have to pay to unlock? As of late, nothing other than the limited number of dimes weekly fancies me in those worthless stores.

4. On QI, I have no problem in doing it. I can auto to level 8 before needing to place decos to further supplement. I was very surprised to made it in the last hours of QI with 30 statues, 28 doctors, and some knick-nacks on a 25 total expansion city. I could not even get to those if I didn't follow xiv's guide (so yes I knew what I was doing wrong). But to seriously answer your question, majority of the QI boosted buildings are too big and sometimes would boost for one stat only. I don't do ascended buildings not because the lack of kits, but because it's a pain in the a*se to try and find the decayed ones in a very large city.

5. On attrition, I am not that obsessed. I currently can hit between 100-120 (sometimes pushing to 130) depending on my mood on any given day with my current stats and HAUs. Even with the less fights given (thanks to halving the attrition and progress on a sector), I am not some sort of click zombie or game addict. I do have a life outside of FoE that I often enjoy without being chained to the game. Forums and Discord, however, that's another story. Whether or not the intention of Inno was for this is totally irrelevant because I had made my own choice and decision. However, I do feel the changes Inno had made ticked off the heaviest of players. And to give small rewards for extensive effort is just moot for me.

Until Inno improves their game to wow nearly everyone then I will give some serious consideration. Right now, it's just a joke.

And now, your suggestion. It's very sound and I would like something like this to happen. Hell, I would also like global trades to happen as well (even if I have to filter my search so I won't get 200k+ pages worth of trades) if it not your suggestion, but it is up to Inno to really accept and implement (sans bugs). And until that time happens, we got to do what we can do to make due.
 
If Inno didn't place goods as a requirement, we'd probably won't have to worry about it and I would have other buildings down instead.

I'm hoping if they go ahead with goods requirements for Great Buildings they'll give us some Reversion Kits free to play so we have more flexibility.
 
I'm hoping if they go ahead with goods requirements for Great Buildings they'll give us some Reversion Kits free to play so we have more flexibility.
I am hoping that as well if they do have something like this. Even if it is in fragments in future event buildings for both the reversion and one down kits (and in a good sensible number as well).
 
@Thunderdome

I perfectly understand that in your case you minimize my 5 points, if you say you play for rewards and you feel they are not worth it, or don't want to play the challenge in expedition, or don't care about attribution in GBG etc.....

But every single player that is interested in even only 1 of this 5 is restricted if he has to overkill his town in order to get titangoods.

And when the new era comes , ok don't upgrade your buildings (sic pffff) but after a while you will have the same problem with SASH goods.

Also thinking about the future as you know new futures for GB's where postponed an will likely also get installed this year, if there are goods needed to reach the level where you get the new extra's it would be ridicule when you are not even get enough goods to level them now.
 
I perfectly understand that in your case you minimize my 5 points, if you say you play for rewards and you feel they are not worth it, or don't want to play the challenge in expedition, or don't care about attribution in GBG etc.....
And you think that the miniscule rewards they offer is worth the means? You're more deluded than I had thought.
But every single player that is interested in even only 1 of this 5 is restricted if he has to overkill his town in order to get titangoods.
That depends on how much real estate they have. I am in VF. I have yet to gather any expansion on the SAM map (had done a few nodes already) and I have 12 diamond expansions, so basically means I have a lot ahead of me to get before getting there. If I kept the course I am going, I will have Titan goods by the time I get there. And I will still have Titan goods when I leave there when I am in SASH. In short, I am sorry that you made it to SASH before Inno decided to go with this route. Also, might be about 4 to 5 years before I get there as I won't rush things at this point. And, if the game is still around then with their declining revenue.
And when the new era comes , ok don't upgrade your buildings (sic pffff) but after a while you will have the same problem with SASH goods.
IF the new era comes as we haven't heard hide of tail from as of yet.
Also thinking about the future as you know new futures for GB's where postponed an will likely also get installed this year, if there are goods needed to reach the level where you get the new extra's it would be ridicule when you are not even get enough goods to level them now.
They are still trying to figure how to incorporate this against people who may have level 200+ GBs to date. It really doesn't have to take rocket science to come up with something, but here they are trying to make a mountain out of a mole hill. If I were to revamp the GBs, I would make the copper to silver to gold transition with just one set of the corresponding bps to open up the milestone. It can cost x amount of bps to unlock, and it will unlock the new stat that will increase with each level the GB is up to the max point. In the case of a lvl 240 GB, a player can get it to silver status by what I said there, then it will add said stat from 201 (if 200 is the cut off) to 240. Then when they go for 241, the stat will increase. If 300 is the cut off, then it will require another set of blue prints to unlock and then that stat would be placed once it hits 301.

Copper Level
Stat 1 = xx
Stat 2 = xx

Silver Level
Stat 1 = xx
Stat 2 = xx
Stat 3 = xx

Gold Level
Stat 1 = xx
Stat 2 = xx
Stat 3 = xx
Stat 4 = xx

What if a player had hit to 300 already. Well, they will need to open the silver, and then the gold brackets. Since all the stats will be capped at lvl 300, they will have to wait until Inno opens a new bracket (diamond) or it can probably be tweaked to like 400 or 450 for the bracket. They will still get the lvl 300 stats at the gold level. If they hit 301, then those will increase until capped to whatever the max will be.
 
I'd say it would be like you typed in what good you were trading, then type in what good you want, and some sort of calculator will tell you for every 1 of this good you will get N of this good (or you need to offer N amount of your goods to get 1 of this good).

No limits on the amounts!! I literally put trades in the thousands on the market, tens of thousands of a single trade type, JUST to even out my goods in one age. If you do the calculations of gbg good costs, it would also be in the tens of thousands every 10 days.

I think its fair game if inno did limit goods up to your current age, they really should of done that with gb's but that's another matter.
 
I'd say it would be like you typed in what good you were trading, then type in what good you want, and some sort of calculator will tell you for every 1 of this good you will get N of this good (or you need to offer N amount of your goods to get 1 of this good).
I like that one, but this is Inno we're talking about. If they hired one of us who is well-versed into this, I am pretty sure they can come up with a working feature than the current development team (and if they didn't scream "insult" any time soon).
 
Personally I like the idea. The goods cost should absolutely be tied to RP ratios and not only should this be in the GBG shop it should be in the GE shop, event shops, and 'legacy exchange'. It should only be one button "goods" and once clicked you select the era gives you n of all 5 based on the cost ratio.
eg; If you are in Hub and it's 1,000 Hub goods for 1,000 coins (GBG shop) that also offers:
1,000 Hub
1,096 SAT
1,255 SAJM
1,394 SAV
1,551 SAAB
1,840 SAM
2,091 VF
2,380 Oceanic Future
3,067 Artic Future
3,286 Future Era
3,539 Tomorrow
5,112 Contemporary
5,520 Postmodern
6,000 Modern
11,500 Progressive
12,546 Industrial
13,800 Colonial
15,334 Late Middle
17,250 High Middle
19,715 Early Middle
23,000 Iron
27,600 Bronze

If you are in Iron age this is what it would look like 1,000 coins (GBG shop) for:
44 Hub
48 SAT
55 SAJM
61 SAV
68 SAAB
80 SAM
91 VF
104 Oceanic Future
134 Artic Future
143 Future Era
154 Tomorrow
223 Contemporary
240 Postmodern
261 Modern
500 Progressive
546 Industrial
600 Colonial
667 Late Middle
750 High Middle
858 Early Middle
1,000 Iron
1,200 Bronze

Wanna hang out in FE? 1,000 coins (GBG shop) for:
305 Hub
334 SAT
382 SAJM
425 SAV
472 SAAB
560 SAM
637 VF
725 Oceanic Future
934 Artic Future
1,000 Future Era
1,077 Tomorrow
1,556 Contemporary
1,680 Postmodern
1,827 Modern
3,500 Progressive
3,819 Industrial
4,200 Colonial
4,667 Late Middle
5,250 High Middle
6,000 Early Middle
7,000 Iron
8,400 Bronze

Finally a benefit to being in higher ages!


FYI, with the 2:1 trade per age this would be ridiculous and would break ranking overnight:
1,000 Hub
2,000 SAT
4,000 SAJM
8,000 SAV
16,000 SAAB
32,000 SAM
64,000 VF
128,000 Oceanic Future
256,000 Artic Future
512,000 Future Era
1,024,000 Tomorrow
2,048,000 Contemporary
4,096,000 Postmodern
4,096,000 Modern
8,192,000 Progressive
8,192,000 Industrial
16,384,000 Colonial
16,384,000 Late Middle
32,768,000 High Middle
65,536,000 Early Middle
131,072,000 Iron
262,144,000 Bronze

Of course, the anecdotes from the folks who bought 1 billion+ bronze goods before they realized they couldn't donate to the guild would be amusing.
 
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