This is just a modification from the current "merchant" 10:1 for same age which is so ridiculous I don't think anyone is actually using it.
When I first saw that, I just skipped it without giving an afterthought, even when I needed said good at the time. I just placed my trade and had to wait that week long timer to see if anyone is going to grab it so I can move on with the tech tree.
In 2012/13, there was a desire in wanting to make a fair trade at 2:1:2, but also we were trying to go for 3:1:3 to which the system will not allow us in doing so. It was the first time where we had to use either a calculator or a spreadsheet as we had expanded our trades from the usual 2:1;2 to something like this:
2:1:2 for goods that are either two ages below or above our current age
1.5:1:1.5 for goods that are either one age below or above our current age
That was our fair trade back then. For numbers that gave a decimal, we just rounded it to the next whole number. I guess only a few people still have that going as I only see the 2:1:2 trading most of the time... sometimes for what we call "unfair trades".
Maybe, but by asking such a question you assume that the other party is stupid.
Not really. It was just a "rhetorical" question that I know you know the answer to if asked.
We only need bigger limits in store.
No limits should be better if they want players to accept their stores shtick. Also, the same token in making sure the items are priced reasonably. Currently having a bone to pick with on the event store since they clearly do not know the real value of items if they were gathered in the old system of daily special to which players would have saved their currencies to wait so they can go "ham" on them.
Once again, i explain,
There is no stupid question if you ask something that you don't know and want an answer.
When you ask somebody whether he even knows, you assume the other person is dumb or idiot.
Now for the goods problem, yes you can overkill your city with buildings giving you the necessary goods, but is that what innogames want.
So placing a dozen celestial or 40 sledge or what else at the expense of
1: place in your town
2: removing other (event)buildings
3: at the cost of your att/def
So is it the intention of innogames that you don't do events because you have no place to put the building or ignore the event because not giving the goods you want?
So is it the intention of innogames that you don't evolve your town and keep obsolete buildings in order to have specific goods?
So is it the intention of innogames to add stronger levels as a challenge in expedition but can't do the challenge because you downgrade your att/def in order to keep obsolete buildings for the goods?
So is it the intention of innogames that you can't place eventbuildings that give bonus for QI because you need the space to overkill your town with the goods and not fully can participate in the QI?
So is it the intention of innogames that you cut volontary your att/def to reduce your attribution in the GbG?
I made a suggestion to have a balance with what the game demands if you want fully participate in every aspect of the game and the necessary goods.
I don't care if my suggestion is accepted, as long innogames comes with a solution.
The first fifth of your statement, I had stated my take on it.
However, the remaining four-fifths, I feel it's warranted. Everything we do these days is what Inno wanted (and probably intended). When we first learned about GE-5 and blue values, everyone was so ticked off because they worked so hard on the red values that they can pass GE weekly that they had to make some rather big choices (and sacrifices). For me, I was working on my blue values so I can see folks trying to limp back when they attack me. When this change happened, I was somewhat prepared to take on GE-5, that I continued to place any building that had a blue value as I was able to pass GE-4. It didn't hit GBg yet so I wasn't too worried, but had a feeling it would hit there soon enough.
For the next fifth of your statement, this is a strategic game (or something like that since Inno made it more like a chore or second job). Players have a choice to buff up to take on higher trials (to which I find no reason since the rewards doesn't justify the effort), have enough treasury to pay for their entrance fees (for GE), or whatever they decide doing. For the goods question, if Inno games is putting out the goods costs for upgrading their Great Buildings (the desired ones at that) and the scarcity of goods trading is there, then I guess I will be doing what I had done when they came out with the blue stats long ago. The only exception to this is now I am a few ages way over that if I started, it would have been at VF... so basically, I will have to drop buildings in while I age (and putting away those in the previous era) up if I want to keep a warehouse kind of thing (my inventory will hate me for it in having buildings in different eras for that purpose) and only build those buildings to collect upon. If Inno didn't place goods as a requirement, we'd probably won't have to worry about it and I would have other buildings down instead.
So, to basically answer your questions:
1. Some events are just sh*tty in my opinion. I complete quests with each event to get that so-called badge. Some buildings can do better but most of the time I had them in my inventory in waiting so when I have the space after Tetris-ing my city, I will decide to place. The race until the winter event was for me in trying to find buildings that would house the "rare" allies that I got quite more of. However, they "fixed" it by making any building to take in any ally regardless of rarity.
2. Obsolete to you might not mean as such to me. But to each their own.
3. Adding stronger levels for still meager rewards? Yeah, the ends didn't justify the means. I mean, look at Trial 55 that you get 34 less fragments for a building that flopped. I used to think that by doing a higher trial, I would get better rewards. All I get was grades of toddler allowances instead. So, in short, why bother with higher trials? For having a higher cost on your head that your guild will have to pay to unlock? As of late, nothing other than the limited number of dimes weekly fancies me in those worthless stores.
4. On QI, I have no problem in doing it. I can auto to level 8 before needing to place decos to further supplement. I was very surprised to made it in the last hours of QI with 30 statues, 28 doctors, and some knick-nacks on a 25 total expansion city. I could not even get to those if I didn't follow xiv's guide (so yes I knew what I was doing wrong). But to seriously answer your question, majority of the QI boosted buildings are too big and sometimes would boost for one stat only. I don't do ascended buildings not because the lack of kits, but because it's a pain in the a*se to try and find the decayed ones in a very large city.
5. On attrition, I am not that obsessed. I currently can hit between 100-120 (sometimes pushing to 130) depending on my mood on any given day with my current stats and HAUs. Even with the less fights given (thanks to halving the attrition and progress on a sector), I am not some sort of click zombie or game addict. I do have a life outside of FoE that I often enjoy without being chained to the game. Forums and Discord, however, that's another story. Whether or not the intention of Inno was for this is totally irrelevant because I had made my own choice and decision. However, I do feel the changes Inno had made ticked off the heaviest of players. And to give small rewards for extensive effort is just moot for me.
Until Inno improves their game to wow nearly everyone then I will give some serious consideration. Right now, it's just a joke.
And now, your suggestion.
It's very sound and I would like something like this to happen. Hell, I would also like global trades to happen as well (even if I have to filter my search so I won't get 200k+ pages worth of trades) if it not your suggestion, but it is up to Inno to really accept and implement (sans bugs). And until that time happens, we got to do what we can do to make due.