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Forwarded Buy goods from every era

jovada

Regent
Reason
Many guilds require goods that they are short if they accept players from lower era's.
Details
In addition players are able to buy goods for GB that requires special goods, once you reach new era you don't earn goods anymore for example centaurus, pegasus and hydra.
Balance
If you ask the same price for iron goods as well for hub goods , the balance is the same because you choose for the specific goods.
Abuse Prevention
There can be no abuse because you pay for the goods of your chose.
Summary
I think many players will use this option , if not for the guild it will be for their personal growth.
Have you looked to see if this has already been suggested?
yes
Add the possibility to choose to buy goods from every era in the shops, the price can be the same as now for each era.
 
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This suggestion has been forwarded. Votes are no longer accepted.
I would love to spend my red gbg coins on something valuable, why not guild goods of my choice? :) Right now you can only buy from your own age, but in SASH...there's never a need for goods.
 
I would love to spend my red gbg coins on something valuable, why not guild goods of my choice? :) Right now you can only buy from your own age, but in SASH...there's never a need for goods.
Just goods if a member wants to buy them for the guild he can always drop them in guild treasury.
 
GB that requires special goods, once you reach new era you don't earn goods anymore for example centaurus, pegasus and hydra.
Only 1 GB from SASH need special goods (cosmic catalyst)
 
It would take careful planning to ensure each of the 5 goods from every era is registered into the shop. However, it will be a bit difficult knowing Inno's way of pricing things. It will probably make the trading market obsolete if they get this off the ground, but hey, they already done it with introducing them in the GBg store to be bought with silver/gold(??) coin but only for the same age goods.

The way I am thinking to further elaborate on this idea, is to have the following (for example only):

• Bronze Age Goods: 100 in a pack, for 100 currency (the basis and starting point)
• Iron Age Goods: 100 in a pack for 200 currency (doubles in price for next age)
• Early Middle Age Goods: 100 in a pack for 400 currency (doubles yet again)
• yada yada yada

With each age provided, the price should double on that age's good for the next age. This is the same if a player trades 2 of a previous age good for 1 of a current age good, or trades 1 of a higher age good for 2 of the current age good. Again these are sample pricing and pack sizes (which the latter should stay consistent). However, if these were to be thrown in within the GBg store, they will have to contend with the current price of the current age goods pack, so that means there will be some kind of adjustment to be made to be lower than the current goods' price in the GBg store for goods in previous age and in the higher age goods' price (consistent with the doubling with each age to be presented).

Basically, I want something like this, but like I said, it will make the market trade obsolete (if it isn't already due to not having enough of said good needed available).
 
With each age provided, the price should double on that age's good for the next age
price shouldn't double.

This is the same if a player trades 2 of a previous age good for 1 of a current age good, or trades 1 of a higher age good for 2 of the current age good
that is players decission not from the game
and unfair considering costs, time to produce ...


the price should be like the value (ranking points) the game gives the goods
bronze age = 2.5
iron age = 3
..
sash = 69


or maybe even:
age of the player cheapest = easiest to get for him. nowadays players get to much of them
previous age = more expensive
2 ages below = even more
3 age below = very expensive
4 ages below = very very expensive

considering the GB update where plenty of goods will be needed from low ages
those goods will be very rare and expensive to get
because all want them
and in low ages players even have less space so higher age players already can get more goods (from event buildings)
 
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bronze age = 2.5
They will probably INT (integer) the decimal amount from 2.5 to just 2 as I had seen when they came up with prices and so-called discounts in their "math".
or maybe even:
age of the player cheapest = easiest to get for him. nowadays players players get to much of them
previous age = more expensive
2 ages below = even more
3 age below = very expensive
4 ages below = very very expensive
I didn't involve the ones that are in SASH as their age when it comes to pricing. I typically start from the bottom (Bronze/Iron) where if a player were to want to buy goods from this particular store, it should be priced reliably (the end age goods should be most expensive to get from being in the Iron Age if they wanted to get goods from SASH to work on their Catalyst for example). Since I am in VF (at the moment), I would expect goods from SASH to be expensive for me to get and BA goods to be cheap. I don't need current (VF) or previous goods (OF) as I have buildings that produce them; I probably won't need next age goods (SAM) because I have few buildings that produce them as well, but not as much as the current/previous ones.
 
i would like it .as we get new players an run low on those goods .would help a lot .an most not trading those lower age goods .or titan goods for that matter
 
For goods from other ages is very simple trick and that is Great building from tommorow turce tower (but voyager should work to but I don´t know if player in CE will have neighbour from SASH that is good only in higest ages)
 
For goods from other ages is very simple trick and that is Great building from tommorow turce tower (but voyager should work to but I don´t know if player in CE will have neighbour from SASH that is good only in higest ages)
Neighbors, the bulk of them will always be of same age. There will be a few that will jump into the next age (small amount). There will also be some cities where the buildings are one age previous or more (if they had them set up like so or didn't pay attention when they aged up). Truce tower will work, but only give out 1 good when aided on a building that is aided (blank, or skipped aids due to not having a building available to be aided on, do not count, unfortunately).

If it gave out like 10 goods per aid (when it connects), maybe we have something. I had seen it when there is nothing to be aided, it would skip (not waste the attempt) and move onto the next player. I've had it where it went through the friends list with 10 left to be used on the neighbors when I aid them, so I know that works.
 
Around level 50 centaurus, pegasus and hydra requires 3k 4k and 5k goods to upgrade 1 level , that is 12k goods of each for a total of 60k titan goods.
95% of the market is full with people trying to negotiate sash for titan goods or guildleaders(member) trying to negotiate lower goods because they are short of guildgoods for some era's. only 5% is maybe negotiating to advance their tech.

Imagine you put 5 goodbuildings in your town, that gives you every day 130 goods (only goods where you have the bonus from and never be plundred) that is 13.000 goods in 100 days and 65.000 in 500 days, so in order to level each titan GB above level 50 you have to wait 1 and a half year.
 
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Around level 50 centaurus, pegasus and hydra requires 3k 4k and 5k goods to upgrade 1 level , that is 12k goods of each for a total of 60k titan goods.
95% of the market is full with people trying to negotiate sash for titan goods or guildleaders(member) trying to negotiate lower goods because they are short of guildgoods for some era's. only 5% is maybe negotiating to advance their tech.

Imagine you put 5 goodbuildings in your town, that gives you every day 130 goods (only goods where you have the bonus from and never be plundred) that is 13.000 goods in 100 days and 65.000 in 500 days, so in order to level each titan GB above level 50 you have to wait 1 and a half year.
If you are getting goods by using goods building you are doing it very wrong.

Event building are much more efficient per square.
Even just using Sleigh Builder Deluxe, 5 building will produce 250 goods per day (equal amount) and occupy as much space as the smallest good building I could find.
And that is not even close to the best available.
 
If you are getting goods by using goods building you are doing it very wrong.

Event building are much more efficient per square.
Even just using Sleigh Builder Deluxe, 5 building will produce 250 goods per day (equal amount) and occupy as much space as the smallest good building I could find.
And that is not even close to the best available.

Yes of course except you forget i have it about titan goods for hydra, centaurus and pegasus.

For the moment there are eventbuildings etc giving goods from previous era but once you reach the new era (and i think that will be soon enough) you will no longer get the titan goods but sash goods. The market is already full with titan demands imagine once the new era is there.
 
Anniversary is coming, I do say make a Museum with a chance to get random Ages goods, something like 500 or so with also random Guild goods and maybe, for the fun, make spawn some archaeological site incidents to get it, and also maybe some rare drops like silver/gold frags of one or more years ago or old avatars
 
Around level 50 centaurus, pegasus and hydra requires 3k 4k and 5k goods to upgrade 1 level , that is 12k goods of each for a total of 60k titan goods.
95% of the market is full with people trying to negotiate sash for titan goods or guildleaders(member) trying to negotiate lower goods because they are short of guildgoods for some era's. only 5% is maybe negotiating to advance their tech.

Imagine you put 5 goodbuildings in your town, that gives you every day 130 goods (only goods where you have the bonus from and never be plundred) that is 13.000 goods in 100 days and 65.000 in 500 days, so in order to level each titan GB above level 50 you have to wait 1 and a half year.
I did was place 88 Neo Queens n2, I know it's overkill but that solve my problem with Titans goods
 
If you are getting goods by using goods building you are doing it very wrong.
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Yes of course except you forget i have it about titan goods for hydra, centaurus and pegasus.
Guys! He's one that hardly has very much event buildings let alone placing nearly every GB on the map in his city. So efficiency won't even budge him.

Every other player knows that goods building was so 2016 (or earlier) thanks to specialty buildings (terrace farm, insect hotel, sunken treasure, sleigh builder) that can produce goods at certain timing intervals and having a smaller footprint (well, not as much as the terrace farm since that is still large, but with the right stuff it can be reduced in size; I just sell mine off to the AD for chump change). Then, of course, thanks to the latest event buildings that give out previous (stage of ages for example) age, current age (majority of the event buildings that fit this), and next age goods, the only thing I would have a use for a GB that produces goods would be if I need some that were three ages back, to which I had already stockpiled with the mentioned event buildings throughout my game play.

As I am camping in VF, I have 40 sleigh builders in my city for any purpose I need them for. Don't worry, I don't use them for quests unless that quest calls for such and they were done at that time... but I do have 13 (3 Koi Ponds + 10 Checkmate Squares) and a good pile of Finish All Supply Production kits (thanks to buildings churning out an average of 3 to 4 kits daily) to take care of any quests needing more than 15 minutes (the 5 and 15 minute ones I just let them run their course) to complete.

The same could be said for buildings producing units (even rogues). I just kept my 'traz as I don't want to part with it (the sentimentality is strong with me on this) along with a rogue den to throw in extra rogues into the mix. I have buildings that produce current age troops (to include 1 knights pavilion for the quests along with a good supply of finish special and self aid kits), and I have 1 knights pavilion building to produce previous age units (yeah, I have two in total, again with the same based setup for getting quests done).

I won't go into detail about the number of buildings I have for donating current (and previous) age goods for the guild treasury. Aside from the Arc, Observatory, and AI Core GBs, I have mixture of Neo-Obelisk, Neo-Colossus, and other buildings that donate the goods for me. I got my entrance and maintenance fees covered for when we need to unlock all 5 GE levels or needing to put a camp in.

Currently, I am hitting the SAM map while in VF. I am hoping I can hit the SAAB map before I can transition to SAM so I can at least start the explorations for the special good that is needed, but also have buildings like Space Carrier, Crystal Cascade, along with AI core (% more special goods) that will make farming for the special goods somewhat easy. Then camp in either SAM or SAAB to repeat the process over. Then there's SAV, SAJM, SAT, and ultimately SASH, but I will take my time getting there.
 
Guys! He's one that hardly has very much event buildings let alone placing nearly every GB on the map in his city. So efficiency won't even budge him.

Who are you talking about? Much blablabla also about sleight builders etc... but you say you are parked in VF.

Now i ask you for specific titan goods, explain to me how i must overkill my town to place 40 sleight builders, to make them efficient i have to bring them level 2 to deluxe. but every upgrade brings you automaticaly to SASH (in my and all other players that are sash case) so tell me where i can find 40 downgrade items to make them all titan.

You guys come all with so said solutions but it is all for era's that don't need the goods for each level GB.
Even with drastical solutions to overkill your town and be sure to earn 250 titan goods every day , it still takes you 9 months to upgrade each titan GB 1 level.

Are these answers pure stupidity, or badwill, please give me a real solution whithout destruct my town by selling eventbuildings where most of us invest in or overkill my town by placing xxx buildings just in order to satisfy titan goods.

Love to here an opinion from @InnoGames @Zyleta1991 @Leones , is it intended from innogames to overkill your town for these goods and to sell eventbuildings or GB to create place for chasing titan goods? Or do you agree you created a real problem to chase goods for specific GB looking at the trade market.
 
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