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Buildings

DeletedUser

Guest
Hi folks,

Wanted to ask as I've yet to be able to suss it out myself is there a way to rotate buildings to save space in our home cities and maximize housing, production buildings etc.

Been here just over 24 hours so far and apart from a minor issue with a server error (reported already) whilst collecting from goods or taxes my houses things are running smoothly (touches wood rapidly)

Well done

SpeedyD
 

DeletedUser

Guest
Thanks for the quick reply, would be nice if it can be added at some point but it does also create more of a design carefully or move things around lots challenge as you unlock etxtra space around your home city.
 

DeletedUser27

Guest
Our graphics artists created the buildings and the shadows they cast with a lot of effort and detail, so we cannot simply render them flipped, unless we want our artists to cry because FoE then takes place in a strange parallel universe where our Solar system has two suns ;-)

We also cannot create multiple graphical versions of every building with different shadows because this would multiply the loading times. So we need to find a way to do this dynamically in code, but for the moment we rather focus on creating a great and stable gameplay experience for you guys before dealing with stuff like dynamic shadow calculations.
 

DeletedUser

Guest
I wouldn't mind, and i'm sure others wouldn't mind if the shadows were simply removed to enhance gameplay. Although don't know how the artists would feel about wasting their hard work.
 

DeletedUser

Guest
Galactictoothbrush, removing shadows wouldn't do much for structure rotation. Besides, this is a 45-degree view game, you can't just rotate the images, you must either flip them left-right or render multiple images of each structure from each side, as each structure is a 2D image (if it were 3D, your graphics card would be on overdrive right now anyway by the look of the images- they look very high poly).

I would think that it would be possible to do a left-right flip since the sun appears to be above the model. That would only give you two of each structure, and those two would NOT look very different. This would (or at least, should) not use any more space.

Would it be possible to have this as an optional graphical thing that loads in from a separate location/database only when selected?
 
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