PackCat
Squire
I was thinking about the proposed changes to GBG in beta, and INNO has the balancing measures out of context for how to make it more fair to everyone.
Instead of capping the attrition levels, they would be better served to make sector and camp acquisition more expensive, similar to GVG. (FE and lower ages) The more sectors and camps you have, the more costly to build. It would cost more for a Guild that owns over half the map, compared to a Guild with 1 or 2 sectors.
This would create a more balanced approach.
Do I like this idea? No, but it would achieve what they are looking for without punishing the entire world.
Perspective from a Sr. Software Engineer
Instead of capping the attrition levels, they would be better served to make sector and camp acquisition more expensive, similar to GVG. (FE and lower ages) The more sectors and camps you have, the more costly to build. It would cost more for a Guild that owns over half the map, compared to a Guild with 1 or 2 sectors.
This would create a more balanced approach.
Do I like this idea? No, but it would achieve what they are looking for without punishing the entire world.
Perspective from a Sr. Software Engineer