In fact.
1. 25 diamonds per bug, very few. (12 rubles of the Russian Federation or 0.2 dollars). 75 diamonds per bug + playback algorithm - very few. (~ 35 rubles of the Russian Federation or $ 0.5).
In this particular case, the price ratio is also incomprehensible, because floating bugs are always much more difficult to catch than algorithmic ones.
This price is relevant only if you plan to dismiss the team of testers (of course, if it is part of at least one non-volunteer) and give the bugs to the students. And it’s easier to pump a diamond farm, there the income is more stable than “at the discretion of the moderator team”.
2. Bugs on live servers have a place to be, even after debugging on beta. What to do with them? At the moment, all product debugging is performed on one beta server, and if something breaks down on a live server after updating from beta, you have to wait about a week for a preliminary fix until it is debugged on beta and launched on live servers as a new version of the game.
3. Special thanks for the dynamic plates in the tooltip title (era), a window for entering the number of forge points and disabling the animation of the tavern. They went to this for a very long time, but still got it. Now we are waiting for the button for general profit collection in the mobile version, as well as the button for general assistance for friends-guild members-neighbors, and the hot key for exiting the guild - the menu is very tedious if there is a Seed Vault.
Regards, Constantine from Moscow.