Hammurabi the Lawgiver
Farmer
- Reason
- These units were simply fun to have, so it’s an enhancement.
- Details
- Special Buildins that produce military units would include the nonplayer units found in Brinze Age, Early Middle Ages, and Industrial Age, as the did previously. Producing building must be in one of those three ages to produce nonplayer units from that age.
- Balance
- No impact on balance
- Abuse Prevention
- No potential for abuse.
- Summary
- Restore ability of Special Buildings to recruit nonplayer units as they did prior to introduction of the Welcome Event and the revised early game quests.
- Have you looked to see if this has already been suggested?
- Yes
Before the introduction of the faster game start with the Welcome Event, Special Buildings that produce military units could produce the three nonplayer units encountered on the campaign map when the producing building was in these specif ages:
Bronze Age - Clubmen
Early Middle Ages - Barbarians and Barbaria Slingers
industrial Age - Braves and Mounted Braves
So a Bronze Age Knights Pavilion would sometimes produce Clubmen.
After the introduction of the current new city start with the Welcome Event, this capability disappeared. Special buildings now never produce these nonplayer units.
Can we have them back please?
Bronze Age - Clubmen
Early Middle Ages - Barbarians and Barbaria Slingers
industrial Age - Braves and Mounted Braves
So a Bronze Age Knights Pavilion would sometimes produce Clubmen.
After the introduction of the current new city start with the Welcome Event, this capability disappeared. Special buildings now never produce these nonplayer units.
Can we have them back please?