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Do Not Suggest Bosses fights

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Dessire

Regent
Proposal:
Let us have the possibility to fight against bosses as a new way to compete and earn prizes.

Reason:
I was thinking about GvG, GB, GE and all the possibilities we have to compete and earn prizes and I have realized that we don't have a real way to compete directly against other players without the fear of be plundered. So, thinking and thinking about a new idea to give us another way (friendly way) to compete, I had one about fight against bosses to show our power.


Details:
1. bosses design:
-bosses could be characters of history, like cleopatra or joan of arc (for eras below tomorrow era) and from tomorrow era to SAAB, characters from famous sci-fi movies.

2. how to find them:
-(for all players, doesn't matter the age/era) Every X amount of fights, you have the possibility to get a "boss token" and if you use it, you can activate that boss to fight against him/her.

3. probabilities:
-you have 1% of probability to get a personal boss token after any successful fight. Only you can fight against that boss. You have the possibility of "share" the boss. Doing this, you can decide who can help you to fight against that boss: friends, guild members, neighbors or all of them. You decide when other players can help you.
-you have 0,5% of probability to get a guild boss token. when you activate it, all guild members and only they can fight against him/her.
-you have 0.1% of probbility to get after afight a world boss token. When you active it, all players in your world can fight against him/her. this type of the boss is the most difficult one.

4. If you are in iron age, you can only get boss tokens of iron age and bronze age. in other words, in order to find boss tokens of future era, you must reach future era first. you can get at any moment boss tokens of your era or below.

5. all bosses have a limited time to be defeated. since personal bosses are easy (most of the times), their time limit is a lot less than guild bosses and world bosses time limit (the limit for a world boss could be 2 weeks ?) .

6. when you or players defeat a boss, the level of that boss increase by 1. so, the next time you activate the same boss token, the boss will have level 2. the boss stats and time limit could increase a 1% per level. the level of a personl boss is only for the player who have activated the boss. so if 2 players are fighting against a shared personal boss level 1 and if the boss is defeated. the level 2 for that boss is only for one of the players. guild bosses level are for all members, and world player bosses level is for all players of that world.

7. the amount of life points of bosses depends of their level but also of their age and type (personal, guild and world boss).

8. the amount of damage you can deal to the boss is the average of the damage of your era military units multiplied by your attacking army attack bonus. example: bronze era average is 33/6 = 5.5 x (your attack bonus). In SAM the average is 2900/6 = 483x (your attack bonus) if you are in SAM and if you have 1000% attack bonus, that means you can deal a total damage of 483 000 per attack to any boss.

9. you can attack only 1 time per hour. you have a limit of 24 attacks per day. you can spend medals or diamonds to not wait 1 hour. the amount of medals or diamonds you need to attack one extra time (remember, the limit is 24 times per day) increase every time you use it. this can also be not added in order to give all players the same oportunities in therms of the numbers of attacks each player can do ( I mean, you can attack if you are sleeping and everybody need to sleep). or maybe spend tavern coins could be an option too.

10. you can have more than 1 boss active. in order to see all the active bosses, you must open the "boss window", there you can see the list. select one active boss to:
- see the attack button and attack him/her
- see the remaining time and LP (life points)
- see his/her level
- see the list of players who are participating in that boss fight and their total dealt damage up to that moment (the player who have dealt more damage must appear at the beginning of the list.
- to see the name of the player who has activated the boss.

11. when a boss is defeated all players get a reward, the person who activated the boss earn that boss portrait, and you can earn extra rewards depending on your contribution:
- your total damage dealt
- your total number of attacks
- top 1 to top 3 damage dealers
- top 1 to top 3 for the number of attacks (you can earn one, top damage dealer or for who attacked the most number of times)
- extra rewards depend on the boss age and level.
- for world bosses, tops 1 can decide for 1 type between 3 types of extra rewards: personal reward (a looot of FP + special building related to the boss, diamonds, etc) ; guild reward ( instead of FP a lot of EXP for the guild and a certain amount of dimonds for all guild members, a building that gives a huge amount of EXP and goods to guild,etc ); and a mix of type 1 and 2. the player can also spend extra diamonds to get a 2nd reward of the 3 types.
- the player who activated the world boss must win for sure on of the 3 rewards because in order to get a world boss you must fight a looot! (0,1% means 1000 fights but you know that each fight have it's own probability, that mean, you could get 1 world boss token with only 1 fight or maybe you will never get one!).

12. I said that for personal bosses you can share that boss to defeat him/her more easly. you can share it when the boss LPs are below the 50%, below 49%, bellow 10%. that is up to you, but then, if there are 2 players and you, the rewards are divided by 3 excepting the rewards based on the contribution of each player.

13. when pressing the "attack" button, you don't need to fight with your units, the game automticly subtracts a certain amount of LPs to the boss. this means, you should only spend between 5 to 15 seconds for attack on time each boss.

14. at certain point, a personal boss level will be so high that even your friends, guild members and neighbors will be not enough to defeat him/her. you can reset the boss level to level 1 by paying 10 tokens of that boss. for guild bosses and world bosses, the payment can be shared.

15. if you want to earn a world boss token because you want his/her portrait, you can change 10 personal boss token (10 copies of the same personal boss token) of the era of the world boss to get that world boss token or 5 guild boss tokens. in case of guild tokens, all members who paid at least 1 of the 5 required copies earn the portrait.



Visual Aids:
this is a visual example:


Balance:
I am still thinking about an extra way to let all players have te same oportunity to get the top reward of a world boss.

Abuse Prevention:
Does your proposal open up possible exploits or make it possible for players to cheat? If so, then how can this be addressed?

I don't know


Summary:

let all players earn boss tokens after each succesfull fights. players can earn rewards depending on the boss era, their total contribution and the boss type. each time a boss is defeated, his/her level increase by 1. plyers have a limited time to defeat bosses and players can reset the level of a certain boss by paying certain amount of that boss tokens. players can also change X amount of personal and guild boss tokens to earn a world boss token.
 
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Pafton

Viceroy
This is a very well thought out idea, and I must compliment you for the time and details you have put into it. Unfortunately this falls under the DNSL.
 
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