I don’t think it’s harsh. ‘Not playing the same’ isn’t even remotely describing the toxicity, botting, ghosting and alt accounts seen over the years in GvG. I also am glad the feature goes to its grave, and I used to love it. It’s run its course, I have a happy game existence with guild mates who are not obsessing over calc. Judging by how little has changed in the rankings for the past months, I would say the vast majority of my world feels the same.
Most likely you are playing in a small guild without goals and the task of surpassing the rest. A kind of club of interests for jokes and conversations about life. There are many such guilds.
All the top guilds that I know, including my own on the ru-server, are united in one way or another by their presence on GvG. Moreover, this can be a small guild of 2-3 active players who come to fight in GvG and stay on the map through friendship and cooperation.
I've been in this game for 10 years. And I noticed one feature. Those players who do not come to GvG quit playing faster. The fields and the Expedition quickly become boring.
My guild is based on those players who love GvG and have been fighting there for several years. Not everyone is an old gamer. There are young guys whom we have trained and instilled interest in. With the closure of GvG, part of their life and game is essentially taken away from them.
Yes, I know people who want and are waiting for the GvG to be closed. And these are those whose fate did not work out. They played using clickers and multi-accounts, and some were blocked because of this. Some simply despaired that they could not resist the bots and gave up the fight.
We always played honestly, even when we despaired. There were times when we couldn’t get into sectors due to the use of clickers by our opponents. But this forced us to move on, develop our guild and players, increase the turnout and only then win the GvG.
Opponents who played using bots received short-term benefits. They are not very interested in people and development. For what? Bots are winning. In the long run, this tactic turned out to be flawed and these guilds disappeared.
FoE is a great strategy game, and if something doesn't work out, you don't need to dwell on it. We need to change the strategy. Something always gets in the way of a bad dancer.
GvG is wonderful, but it has become like a bone in the throat for many, including developers.
Who's the bad dancer here?