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Big boss's math FoE school

leson 5
stellar warship on level 427
Its quite complicated and to answer this we are relying heavily on a educated guess. Mainly due to the fp costs. As this is not linear.

The cost for each level increases by 625. This forms an arithmetic sequence, where the first term (a) is 625 and the common difference (d) is also 625.

To find the total cost of bringing it from level 10 to level 427, we can use the formula for the sum of an arithmetic series:

Sn=n2×(2a+(n−1)d)
where:

  • Sn is the sum of the first n terms,
  • n is the number of terms,
  • a is the first term, and
  • d is the common difference.
In this case:

  • n=417
  • a=625
  • d=625
Plugging these values into the formula:

S417=4172×(2×625+(417−1)×625)
S417=4172×(1250+416×625)
S417=4172×(1250+260000)
S417=4172×261250
S417=417×130625
S417=54430875
So, the total cost to bring it from level 10 all the way to level 427 is 54,430,875 goods.

54.430.875 + 25.000 goods (initial costs for lvl0-10) = 54.455.875 goods

54.455.875 goods x 69 (points/spend SA:SH) good = 3.757.453.375 points from goods spend

As for the fps its much more complicated. Since we need to use the knowledge of the costs for the stellar warship from lvl0-80. I've used copilot for these numbers:

let’s calculate the total costs to bring a building from level 0 to level 427 based on the provided cost data.

Step 1: Fit a Polynomial Model​

We'll fit a polynomial to the provided data (levels 0 to 80) to capture the pattern of cost increments.

Step 2: Predict Future Costs​

Use the fitted polynomial model to predict the costs for levels 81 to 427.

Step 3: Calculate Total Costs​

Sum the costs from level 0 to level 427.

Here is the result:

python
import numpy as np
from numpy.polynomial.polynomial import Polynomial

# Provided cost data for levels 0 to 80
levels = np.arange(0, 81)
costs = np.array([1040, 1550, 2880, 4430, 5870, 7420, 9180, 10800, 12670, 14330,
14689, 15056, 15432, 15818, 16214, 16619, 17034, 17460, 17897,
18344, 18803, 19273, 19755, 20248, 20755, 21273, 21805, 22350,
22909, 23482, 24069, 24671, 25287, 25920, 26568, 27232, 27912,
28610, 29326, 30059, 30810, 31580, 32370, 33179, 34009, 34859,
35730, 36623, 37539, 38477, 39439, 40425, 41436, 42472, 43534,
44622, 45738, 46881, 48053, 49254, 50486, 51748, 53041, 54367,
55727, 57120, 58548, 60011, 61512, 63049, 64626, 66241, 67897,
69595, 71335, 73118, 74946, 76820, 78740, 80709])

# Fit a polynomial of degree 4 (quartic) to the data
p = Polynomial.fit(levels, costs, 4)

# Predict costs for levels 81 to 427
future_levels = np.arange(81, 428)
predicted_costs = p(future_levels)

# Combine the provided and predicted costs
total_costs = np.concatenate((costs, predicted_costs))

# Calculate the total cost from level 0 to level 427
total_sum = np.sum(total_costs)

print("Total costs from level 0 to level 427:", total_sum)

The estimated total costs from level 0 to level 427 are approximately:

Total costs≈85,708,590

Since confidence 95% is we can used a range of 5%. So, 83.323.161 - 89.994.020 needed fps.

Using these numbers we can make a estimate of the points its providing. Just keep in mind that we are deep in speculation and the highest GB's didn't exceed level 300. Stellar warship is also incredibly expensive.

Points from fps:
83.323.161 x 15 (points/fp) = 1,249,847,415
89.994.020 x 15 (points/fp) = 1,349,910,300

3.757.453.375 points from goods spend must be added. Resulting in:

Low estimate
1,249,847,415 + 3.757.453.375 = 5,007,300,790 points

High estimate

1,349,910,300 + 3.757.453.375 = 5,107,363,675 points

Now let's used the formula for GB's:

5 (length) x 3 (width) x 1 (building type) x 14.000 (age factor) = 210.000 + points from goods and fps spend for reaching the current level:
210.000 + 5.007.300.790 points = 5.007.510.790 (low estimate)
210.000 + 5.107.363.675 = 5.107.573.675 (high estimate)

Low estimate:
5.007.510.790 points
High estimate:

5.107.573.675 points
 
Last edited:
CrashBooms math question
when your Eternal Market reaches the last normal level and gives 576 FP (since todays update)
you have 30 Forgotten Temples in the inventory when that happens
50 Eco Sanctums giving 3% FP boost each
and you have 3000 FSP

how many FP will that be :D
 
CrashBooms math question
when your Eternal Market reaches the last normal level and gives 576 FP (since todays update)
you have 30 Forgotten Temples in the inventory when that happens
50 Eco Sanctums giving 3% FP boost each
and you have 3000 FSP

how many FP will that be :D

THE BG feels left out....all his/her friends were included! ;) :):):)
 
CrashBooms math question
when your Eternal Market reaches the last normal level and gives 576 FP (since todays update)
you have 30 Forgotten Temples in the inventory when that happens
50 Eco Sanctums giving 3% FP boost each
and you have 3000 FSP

how many FP will that be :D
In the case of the Lunar horizon EM it is 576 x 8,5 (fp buffs) x 3.000 FSP = 14.692.896 fp in one burst. It would take also 3k aid kits and assuming you use every 8 seconds a FSP+Self aid and spend them it'll take 6h and 40 minutes. Unless FSP usage gets disabled :/
Edit assumptions:
Under the further assumption you'll use those FT from the inventory. Another assumption is that you want to keep your 50 eco sanctums out of consideration. If you want to include them it'll be 145 x 8,5 =1.233 x 50 = 61.650 additional fp. Also assuming you don't bring BG into consideration. Considering the 50 collections from the eco sanctuaries you're getting presumably 50 x 0,5 (50% chance for FSP fragments) x 28 (FSP fragments pet eco sanctuary) = 700 FSP fragments / 30 = 23 FSP fragments. So, using those also on the EM it'll give an additional 576 x 23 =13.248 fps. Boiling down to a total of 14.692.896 + 61.650 + 13.248 =14.767.794 fps in one burst.
Adding the BG would raise it substantially but not noticeable at this scale.
Assuming we'll add a lvl158 BG it'll raise to: 576 x 8,5 x (15 x 0,75) = 55.080 (BG buffed EM collections)
576 x 8,5 x 3.008 =14.727.168 fps (not BG buffed EM collections)
50 x 145 x 8,5 = 61.625 (eco sanctuaries)
55.080 + 14.727.168 + 61.625 = 14.843.873 fps in one burst with BG buff
 
Last edited:
In the case of the Lunar horizon EM it is 576 x 8,5 (fp buffs) x 3.000 FSP = 14.692.896 fp in one burst. It would take also 3k aid kits and assuming you use every 8 seconds a FSP+Self aid and spend them it'll take 6h and 40 minutes. Unless FSP usage gets disabled :/
Edit assumptions:
Under the further assumption you'll use those FT from the inventory. Another assumption is that you want to keep your 50 eco sanctums out of consideration. If you want to include them it'll be 145 x 8,5 =1.233 x 50 = 61.650 additional fp. Also assuming you don't bring BG into consideration. Considering the 50 collections from the eco sanctuaries you're getting presumably 50 x 0,5 (50% chance for FSP fragments) x 28 (FSP fragments pet eco sanctuary) = 700 FSP fragments / 30 = 23 FSP fragments. So, using those also on the EM it'll give an additional 576 x 23 =13.248 fps. Boiling down to a total of 14.692.896 + 61.650 + 13.248 =14.767.794 fps in one burst.
Adding the BG would raise it substantially but not noticeable at this scale.
Assuming we'll add a lvl158 BG it'll raise to: 576 x 8,5 x (15 x 0,75) = 55.080 (BG buffed EM collections)
576 x 8,5 x 3.008 =14.727.168 fps (not BG buffed EM collections)
50 x 145 x 8,5 = 61.625 (eco sanctuaries)
55.080 + 14.727.168 + 61.625 = 14.843.873 fps in one burst with BG buff
To provide perspective on this amount of fps. To level a AO from lvl0 to lvl 244 costs in total 14.665.955 fps. Meaning in theory you could with this level a AO from lvl0 all the way to lvl244 in one sitting and all in the same day. With fps to power level another GB.
 
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