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Implemented Battlegrounds province log

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DeletedUser10047

Guest
Proposal:

In Battlegrounds, have the ability to pull up a log for a province that shows who has attacked the province, how many advances each attacker contributed, and (optionally) who has built or deleted buildings.

Have you checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?

Similar ideas have been suggested, but I haven't seen anything tying a user activity log to each province.

Reason:

Throughout the game, information is routinely provided to show user activity. Battlegrounds is also a feature where user activity is useful to know.

Details:

When a province is clicked, a window appears that currently displays information relevant to the province, such as who owns the province, who the besiegers are and how much progress has been made, and how many points per hour the province provides. In addition, there are three buttons - to attack, to negotiate, and to build. This proposal would add an additional button - to display a log of the summary of user activity. The button would only be available if your guild has attacked the province or owns the province. The user activity would include a list of people who have attacked the province (sorted by total number of advances) along with the number of negotiations and fights of each user. Optionally, the log could also include the building and deleting of province buildings.

Visual Aids:

None available.

Balance:

This proposal should not affect game balance.

Abuse Prevention:

None.

Summary:

Game play experience is enhanced by having information about what is happening. In many parts of the game, bragging rights are obtained by knowing who is leading, who is contributing, who is performing. The desire to be first, the desire to be the best, the desire to be at the top - these are all things that drive people. Having a province log seems like a natural continuation of the sort of information that is already provided in other parts of the game.
 
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shad2389

Viceroy
GBG right is useless if founder can't controle who places flag cause guildys are hiting where they want eaven if asked not to in msg cause they don't read and in log you can't see who placed it , you can't do agreements and plan buildings with the agreements with other guilds cause guilds will fight back when hit so it's useless unless you create a right for placing flags and or add it in building right and that won't hapen cause INNO wants its players to be able to place flags when they enter GBG am not wasting my time in that thing anymore till INNO fixes GBG to be controlable by founders and leaders properly it's a waste of time , goods and troops for not much rewards as it is now
 

DeletedUser10047

Guest
GBG right is useless if founder can't controle who places flag cause guildys are hiting where they want eaven if asked not to in msg cause they don't read and in log you can't see who placed it , you can't do agreements and plan buildings with the agreements with other guilds cause guilds will fight back when hit so it's useless unless you create a right for placing flags and or add it in building right and that won't hapen cause INNO wants its players to be able to place flags when they enter GBG am not wasting my time in that thing anymore till INNO fixes GBG to be controlable by founders and leaders properly it's a waste of time , goods and troops for not much rewards as it is now
Thank you for that copy/paste of your post from a different thread.
 

shad2389

Viceroy
Thank you for that copy/paste of your post from a different thread.
well it's true , guildys are hiting everywhere without permission and without reading , how can leaders properly plan an agreement for a truce if founders can't controle who places flag goods will be wasted cause other guild will fight back when attacked and we have no way of seeing who placed the flag , so building right is useless cause ppl hit where ever they want if guildy attacks ally ally will fight back and the planed buildings will have been built there for nothing cause agreement won't stand cause a guildy has decided not to read
 
Seeing who has built a building is already available from the log.
But being able to see who is attacking would be very helpful. In my live world we posted about a dozen messages asking people to stop attacking the wrong sector, which were all ignored. Being able to identify the individual(s) involved would greatly help leadership.
 
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