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Discussion Battle Troup Size

PokerMajic

Farmer
The question was asved "
Is the maximum army size 8 units or is there a way to increase it?:"

Where the answer was
You can only deploy 8 units in a battle, which is enough imo. No need for more, would take much more time and resources to create an army(not to mention 2 or 3). ;)

This is a problem for me as when i deploy a battle with 8 troups there may be 12 on the oponent where the further i go in the game the more poeerfull my oponint gets where you have 8 aginst 12 and 2 battles to go through.
 

SlytherinAttack

Viceroy
Baking Sudoku Master
Not only 12, maximum is 16 you get.

To handle this, game is developed to keep great buildings and special buildings in the city which can improve battle strength as per your needs. Hope you noticed about swords:att_attacker::att_defender: and shields:def_attacker::def_defender: icon with different colors on some buildings.

Time will make you understand which great buildings and special buildings you needed most based on your city age and play style.

Plan your city to increase battle strength and upgrade your play style. Also, if you join a big guild, many people will guide you step by step and you get massive support to move forward in the game very quickly.

Happy forging!!
 
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drakenridder

Overlord
Perk Creator
The %:att_def_attacker: %:att_attacker: %:def_attacker: buffs are the most useful. They're applied in on your units in the most features, at the moment of writing:

Campaign map
Guild expeditions (GE) lvl1-4
Guild battle grounds (GbG)
Neighbourhood fights (when attacking)
PvP arena (when attacking)

The %:att_def_defender: %:att_defender: %:def_defender: are more limited useful but applied to your units in the following cases:

Guild expeditions only at lvl5
PvP arena (defending army)
Neighbourhood fights (defending army)

Besides those there are some cases where the buffs are specifically applied to 1 feature. They have a little icon of the respective feature. For example GE :ge: and GbG :gbg:. This is what they look like:

Military bonuses applied to your units only in GbG:
%:att_attacker_gbg: %:def_attacker_gbg: %:att_def_attacker_gbg:

Military bonuses applied to your units only in GE lvl1-4:
%:att_attacker_ge: %:def_attacker_ge: %:att_def_attacker_ge:

Military bonuses applied to your units only in GE lvl5:
%:att_defender_ge: %:def_defender_ge: %:att_def_defender_ge:

Other than the above example are %:att_defender_gbg: %:def_defender_gbg: %:att_def_defender_gbg: specifically only applied to GbG. However these bonuses are not yet implemented for GbG. Thus at the moment of writing not relevant for gameplay for now.

With Quantum Incursions (QI) they're using a little fist. However at the moment of writing this is only relevant for the Beta server. As it's not released yet. With QI your normal bonuses ain't applied. However as far it's announced, at the moment of writing this, it's intended to give some very special buildings bonuses for QI. Those are the grand buildings obtained from completing cultural settlements, the temporary building* forgotten temple obtained from completing GE lvl5 four times and some exclusive buildings obtained from GbG's diamond league. In QI you can find red and blue encounters. Respectively either specifically %:att_def_attacker: for QI only or %:att_def_defender: for QI only are applied to your units. Depending on the colour of the encounter. I know it's confusing and complex.

Hopefully this is giving you all the information you'll need. Unfortunately our limit is 8 units. The NPC enemies can have 2 armies of each 8 units maximum. You'll always fight in a given order those armies.

Besides those military bonuses, you can build the great building (GB) Arctic orangery (AO). It provides an X% chance for a critical hit, when your unit is attacking another unit from the same age. When a critical hit is pulled off, the damage your unit is dealing will be increased by 50%. Both your attacking and defending units. However this is not applied to the PvP-arena or QI.
For example in the Arctic future your plasma artillery is attacking a battle fortress. It's dealing 3 damage. However you have an AO. Since both units are from the Arctic future you have an X% chance to increase the damage by 50%. Your plasma artillery is pulling off a critical hit. So, instead of 3 damage it deals 3 * 1,5 = 4,5 rounded up 5 damage instead of 3. This can help massively tipping tight fights into your advantage.

Another way to make battles easier are the Kraken and the Virgo project. Both have a chance to kill instantly units at the beginning of a battle. Kraken has an X% chance to kill 1 unit of the first Y battles. While Virgo project has X% chance to kill half of the opposing army for the 1st Y battles. Kraken is applied to every battle except PvP-arena. Virgo is applied to all battles except PvP-arena and neighbourhood fights.
Kraken's chances can go up to 99,99% chance while Virgo's chances maxing out around 70%. The likelihood either kills instantly units at the beginning a given number of battles depends on their level. The higher level the better odds. Same goes with the number of 1st battles. Kraken is typically favoured over Virgo due to the odds maxing out at 99,99% and a large quantity of charges. While Virgo is much more limited and has much fewer chargers. Both can only activate during the 1st wave of a 2 wave battle. With waves are the 2 different armies meant you have to defeat in a row.
Both offer strategical advantages and can serve as leverage when your opponents are much stronger. I've used for example Virgo to beat armies while having much less military bonuses than they had. Although generally the community doesn't like the Virgo project for its limited use and high costs to build and level up.

*temporary buildings are buildings that have an active and inactive state. Upon obtaining them they're active. When placed they're giving benefits to you. However after a given time they "expire" and enter their inactive state indefinitely. When this happens they're losing all the benefits provided to you when they were in their active state. When this happens you can "sell" the temporary building. If you've obtained an new, fresh temporary building you can replace the old now inactive temporary building with the new active temporary building
 
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