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"Available plunder" indicator

DeletedUser7942

Guest
Why stop there, I mean why not auto plunder on a specific building like Palace so when it's available to be plundered it's immediately plundered.:p But yeah I get it, I don't PvP myself but yeah it's work trying to plunder the good stuff but at least now with the new plunder icon (Ongoing Changelog w/c 25th September) you can tell if you haven't plundered them yet.
 

ZENA

Marquis
https://forum.en.forgeofempires.com...1.1315768517.1507838577-1435128557.1507838577

The update to 1.112 will take place on October 16th. There will be a short period of downtime during the update, we apologize for any inconvenience caused.
For a detailed description of the changes, please see the list below:
Improvements

  • After successfully breaking through a player's defenses but not making use of the plunder function, a small lightning bolt is now displayed in the Social Bar to indicate that you have not plundered them yet
    PlunderAway.png

  • When gaining random goods, the information window will now display specifically the exact goods which have been generated

    So no more of this:
    Goods1.png

    And instead, this:
    Good2.png
why is this not implement here
 

DeletedUser6863

Guest
@ZENA The plunder icon was released on 27th September and the change to the goods was added on 4th October. Both are in the relevant Daily Chalangelogs.
 
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