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Forwarded Assemble all Fragments

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beelzebob666

Overlord
Pathfinder
Spoiler Poster
Reason
reduce clicking
Details
see above
Balance
no issues
Abuse Prevention
no issues
Summary
Option to assemble all fragments
Have you looked to see if this has already been suggested?
yes - nothing found
The assembly screen for fragments should include an "assemble all" option, so when there are enough fragments for more than 1 item, they can be assembled at once.

1675870805070.png
 
This suggestion has been forwarded. Votes are no longer accepted.

nice2haveu

Baronet
2023 purely dedicated to fragments related stuff (may be initial months of the year)

Merging/separate tab in inventory/assemble all/automatic conversion etc

All ideas posted related to fragments are worth implementing and won't take much time to develop also.
 

SlytherinAttack

Viceroy
Baking Sudoku Master
that is a bad idea for buildings with an age
because those get the age when the fragments are assembled
Why it is a bad idea. Assumption with the age is wrong. Fragments in inventory even if you move to next age, it will point to the age in which you collected them. So assembling them in to complete building will still give the fragments age only. Not the city's age. Automatic assemble doesn't have any impact with the ages. Fragments doesn't exploit the functionality of one up kit.
 

Emberguard

Emperor
that is a bad idea for buildings with an age
because those get the age when the fragments are assembled
Forgot about age. Thanks

Why it is a bad idea. Assumption with the age is wrong. Fragments in inventory even if you move to next age, it will point to the age in which you collected them. So assembling them in to complete building will still give the fragments age only. Not the city's age. Automatic assemble doesn't have any impact with the ages. Fragments doesn't exploit the functionality of one up kit.
For Wishing Wells it'd be fine.

But for Road to Victory for example, Age is determined at the time of assembly
 

CrashBoom

Legend
Why it is a bad idea. Assumption with the age is wrong. Fragments in inventory even if you move to next age, it will point to the age in which you collected them. So assembling them in to complete building will still give the fragments age only. Not the city's age. Automatic assemble doesn't have any impact with the ages. Fragments doesn't exploit the functionality of one up kit.
nope

fragments don't get the age when you collect them
(yes if you click on it the building currently shows your age but that is the age when you click on it not the age when you got them)
the buildings get the age when you assemble the fragments

so automatic assemble would have an impact on buildings with an age (not: all ages or no age buildings)
(not for selection kits with buildings in it. those get the age when you choose the building)
 

SlytherinAttack

Viceroy
Baking Sudoku Master
nope

fragments don't get the age when you collect them
(yes if you click on it the building currently shows your age but that is the age when you click on it not the age when you got them)
the buildings get the age when you assemble the fragments

so automatic assemble would have an impact on buildings with an age (not: all ages or no age buildings)
(not for selection kits with buildings in it. those get the age when you choose the building)
Oh... Is this acceptable behaviour or unnoticed exploiting behaviour from players in the game. It should not upgrade the age when fragments get assembled. "One up kit" or "Renovation kit" might get angry by knowing about this. They may shout like, "Am I joke to you?"
 

CrashBoom

Legend
Oh... Is this acceptable behaviour or unnoticed exploiting behaviour from players in the game. It should not upgrade the age when fragments get assembled. "One up kit" or "Renovation kit" might get angry by knowing about this. They may shout like, "Am I joke to you?"
then upgrade kits changing a building to the current age would also be exploiting ;)
 

Emberguard

Emperor
Oh... Is this acceptable behaviour or unnoticed exploiting behaviour from players in the game. It should not upgrade the age when fragments get assembled. "One up kit" or "Renovation kit" might get angry by knowing about this. They may shout like, "Am I joke to you?"
It’s intended behaviour, you haven’t obtained the building until it’s assembled. The buildings age is always determined upon obtaining the building

If this wasn’t the case you’d have to seperate each individual fragment by age as well
 

SlytherinAttack

Viceroy
Baking Sudoku Master
It’s intended behaviour, you haven’t obtained the building until it’s assembled. The buildings age is always determined upon obtaining the building

If this wasn’t the case you’d have to seperate each individual fragment by age as well
If buildings kept in the inventory are differentiated by age, the fragments also needs to be separated by the age.

Logically, IMO collecting fragments from space age mars, keeping in the inventory for the players wish to move till space age Venus and assembling the fragments will yield the building with space age Venus irrespective of fragments when they collected is not to be intended behaviour rather missed use-case by Dev's regarding fragments.

Official wiki for fragments last updated very long back, and didn't cover latest changes. so anyone can argue like current behaviour is the acceptable one, since no detail mention in the wiki's regarding fragments age.

Fragments shouldn't make the age conversion like this. Fragments behave like bank deposits, once you deposited in the inventory, it can be used at any age for assemble.

Why they allow fragments assembling to work like this when stores building kit stores building to inventory with same age and player move to next age, but building if placed on the new age it still points to old age. Why did they (dev's) forgot to implement that logic or intended behaviour to point on the current age?

It's a mistake according to me, when assembling the fragments points to latest age irrespective of fragments collected age.
 

CrashBoom

Legend
but then:
buildings in selection kits should also keep the age when you got that kit and not get the age when you chose the building
upgrade kits (and upgrade kits in selection kits) also have the age when you get them and not also renovate it to the players age

o_O

because people not only wait to assemble fragments to get them to the age they want
there are also many people who wait with the last upgrade and use them one age later

only giving fragments that behaviour would be inconsistent


and just wondering:
what would happen if one building is from fragments of 2 (or more) ages ?
will it be
- from the highest one even if it is only 1 of 200 is from the highest age (then abuse: delete last fragment and collect one from current age)
- or always from the lowest age ?
- from the age with most fragments
and what fragment will you delete when deleting a fragment. the highest or the lowest ?
 
Last edited:

Emberguard

Emperor
and just wondering:
what would happen if one building is from fragments of 2 (or more) ages ?
will it be
- from the highest one even if it is only 1 of 200 is from the highest age (then abuse: delete last fragment and collect one from current age)
- or always from the lowest age ?
- from the age with most fragments
and what fragment will you delete when deleting a fragment. the highest or the lowest ?
If it had to be separated by age, then you'd have to start from scratch when you change age so only same age fragments could be used with other same age fragments.

Obviously it doesn't do that, but if we were determining age at the time of receiving fragments then that's the only logical way to approach it.
 

SlytherinAttack

Viceroy
Baking Sudoku Master
If it had to be separated by age, then you'd have to start from scratch when you change age so only same age fragments could be used with other same age fragments.

Obviously it doesn't do that, but if we were determining age at the time of receiving fragments then that's the only logical way to approach it.
Building age is Iron age, fragments collected also on iron age. Now, players moved to Modern age and assembles the fragments collected and it gives iron age building or kit, because all buildings cannot be moved to current age by default. Next thing, players wishes to make the building also to next age, here player strategy to make sure fragments are used already or not. If not, Player can wait to utilize all fragments or doesn't worry for the fragments become useless pointing to old age in the inventory. In this, Player strategy of using fragments is clear with advance to the new age also. Not finding any trouble unless moving out of current logic benefit of fragments exploitation (IMO).

Assemble all fragments is a good idea, but it got missed with one use-case of delete option same like merging idea proposed earlier. If that handled well (with age too) means, it's a fantastic space/memory saving idea of (merging/automatic conversion/assemble-all) fragments in the inventory.
 

nice2haveu

Baronet
Building age is Iron age, fragments collected also on iron age. Now, players moved to Modern age and assembles the fragments collected and it gives iron age building or kit, because all buildings cannot be moved to current age by default. Next thing, players wishes to make the building also to next age, here player strategy to make sure fragments are used already or not. If not, Player can wait to utilize all fragments or doesn't worry for the fragments become useless pointing to old age in the inventory. In this, Player strategy of using fragments is clear with advance to the new age also. Not finding any trouble unless moving out of current logic benefit of fragments exploitation (IMO).

Assemble all fragments is a good idea, but it got missed with one use-case of delete option same like merging idea proposed earlier. If that handled well (with age too) means, it's a fantastic space/memory saving idea of (merging/automatic conversion/assemble-all) fragments in the inventory.

Official wiki for fragments last updated very long back, and didn't cover latest changes. so anyone can argue like current behaviour is the acceptable one, since no detail mention in the wiki's regarding fragments age.

Fragments shouldn't make the age conversion like this. Fragments behave like bank deposits, once you deposited in the inventory, it can be used at any age for assemble.

Why they allow fragments assembling to work like this when stores building kit stores building to inventory with same age and player move to next age, but building if placed on the new age it still points to old age. Why did they (dev's) forgot to implement that logic or intended behaviour to point on the current age?

It's a mistake according to me, when assembling the fragments points to latest age irrespective of fragments collected age.
Ahhh. Interesting point. But willing to support Dev's for not fixing the fragments with age criteria.

Instead, would ask them to add a line in the wiki as,
"Fragments assembling as a full set item in the inventory for any Non-All-Age or Non-No-Age items, players current city age would be considered by default for the full item":cool:

With the above statement, fragments age problem solved. Once age problem handled, delete option can be adjusted easily in the UI with small changes. That's not a big deal.
 

SlytherinAttack

Viceroy
Baking Sudoku Master
Ahhh. Interesting point. But willing to support Dev's for not fixing the fragments with age criteria.

Instead, would ask them to add a line in the wiki as,
"Fragments assembling as a full set item in the inventory for any Non-All-Age or Non-No-Age items, players current city age would be considered by default for the full item":cool:

With the above statement, fragments age problem solved. Once age problem handled, delete option can be adjusted easily in the UI with small changes. That's not a big deal.
If devs decided to remove the delete option completely also fine. Since, it is only to clear the inventory if it is loaded with too much values. Not sure, if any other specific reasons to keep it.
 
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