- Reason
- It is a pity to have an interesting activity that falls into oblivion due to its lack of attractiveness.
- Details
- reduce the duration of the offers so that the auctions and the renewal time of the articles no longer exceed 1 hour
- Balance
- Precisely, to make more balanced the usefulness of the antique dealer which we are all overflowing with, at some point, in change.
- Abuse Prevention
-
None.
When the richest players have emptied their stock, the other players will be able to enjoy a little more of an activity that is currently inaccessible to them.
- Summary
- Make the antique shop attractive
- Have you looked to see if this has already been suggested?
- Yes
Report :
- the offers are renewed every 2h30 (2h of offers and 30 minutes of beat with the following offer). but an average player only sees 3 or 4 offers per day, which limits his spending possibilities.
- offers are often drowned out by uninteresting prizes, sometimes it takes a week to have the chance to participate at a decent price.
- occasional players or beginners cannot compete for truly interesting offers since regular players have a substantial sum generated by the mass of products sold and the scarcity of desired offers.
- the acquisition of an item is generally only done in the last minutes (or even last seconds) or any integration into a current offer is always between 1h50 and 2h00, which creates at least 1h30 useless.
General :
- in a strategy/management game, it is abnormal to overflow a resource, every player should be in perpetual search to increase his stock of currency.
- the lack of antique coins coupled with desired offers can generate additional sales of diamonds, therefore a return of money for Innogames.
Proposal :
- in the absence of being able to pre-select a type of wanted or useless articles, reduce the duration of the offers so that the auctions and the renewal time of the articles no longer exceed 1 hour, which would offer a maximum of 24 articles per day.
- the majority of players with whom I have exchanged admit that only 5 to 6 articles interest them according to the evolution of their city, out of the hundreds that Innogames offers us.
- the chance of seeing (and not even winning) a desired item must be less than 1% of the offers and we only see at best 9 per day.
- the offers are renewed every 2h30 (2h of offers and 30 minutes of beat with the following offer). but an average player only sees 3 or 4 offers per day, which limits his spending possibilities.
- offers are often drowned out by uninteresting prizes, sometimes it takes a week to have the chance to participate at a decent price.
- occasional players or beginners cannot compete for truly interesting offers since regular players have a substantial sum generated by the mass of products sold and the scarcity of desired offers.
- the acquisition of an item is generally only done in the last minutes (or even last seconds) or any integration into a current offer is always between 1h50 and 2h00, which creates at least 1h30 useless.
General :
- in a strategy/management game, it is abnormal to overflow a resource, every player should be in perpetual search to increase his stock of currency.
- the lack of antique coins coupled with desired offers can generate additional sales of diamonds, therefore a return of money for Innogames.
Proposal :
- in the absence of being able to pre-select a type of wanted or useless articles, reduce the duration of the offers so that the auctions and the renewal time of the articles no longer exceed 1 hour, which would offer a maximum of 24 articles per day.
- the majority of players with whom I have exchanged admit that only 5 to 6 articles interest them according to the evolution of their city, out of the hundreds that Innogames offers us.
- the chance of seeing (and not even winning) a desired item must be less than 1% of the offers and we only see at best 9 per day.
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