I prefer that the developers look at other more useful suggestions than just getting one or two clicks per week.
Many players train new troops much more than two times per week, with or without Alcatraz. Besides after developing the logic for supplies and goods buildings, even at settlements goods buildings, apply that for military barracks should not be a big issue to handle.
Let Developer Team supervisors manage their resources and assign priorities between major projects (next new Era, next events, new features, big game enhancements) and middle to low projects (bug fixes, little easy improvements, correct text / language errors in screens, others).
Resources can manage more than one project at a time, maybe assigned to one or two major ones, and have other middle or low easy projects to attend while tasks of the main priorities run and they need to wait for results before continue. I see this at all business environments I have work during all my life, Programmers, Business Analysts, Project Engineers, Project Managers, etc manage more than one project at the same time. I'm sure Inno Development Team can do multitasking, if not the team needs a remodeling/re-structure/re-engineering and
pronto !
This is similar to a Maintenance Engineering Department receiving a Work Request to change a light bulb at an office. That is a low priority job vs the repair of a machine that is stopping a production line, or the installation of electrical lines to connect areas and equipment to a new central Uninterrupted Power Service (UPS) unit, or the annual preventive maintenance of the Main Electrical Generators. Are we expecting the requestor will never see an electrician coming to change the lighting at the office because they are busy with more important projects? No. Let all valid requests go through the system and let those in supervision do the planning and assign:
- priorities,
- resources, and
- start/finish dates for all tasks.