I mean, basing them around historical figures is kind of hard to do. What do you want,
- Alexander the meh
- Alexander the mid
- Alexander the ok
- Alexander the good
- Alexander the great
Like seriously
I’ve given examples in my earlier comment. It’s “hard” is quite a poor excuse when they’ve made an entire event with different historical figures, launched a new game in which its central and history offering a ton of different major historical figures and ranks. Though put it simple:
Common & uncommon: generic historically iconic positions. In which common would be more like the basis and uncommon the more elite (Spartan soldier, commando, scientists of a specific field that has historical significance like alchemist).
Rare: leaders of famous and ambitious projects and famous historical generals. For example project leaders of the delta works or project leaders of other major projects of similar scope (see modern world wonders for more inspiration)
Legendary: world famous historical figures like world leaders, world famous scientists
So… it’s hard to choose from such a massive quantity of different historical figures and assign their rarity based on above logic or is it just hard to be a little creative? If it’s the latter just ask some AI to present you historical figures on a golden plate. Seriously it’s “hard” to ask AI or it’s hard to choose? Besides that it’s “hard” to base heroes off historical figures when they’ve just based off the entire heroes thing on historical figures appears odd.
Any variation on the exact same figure is overwhelmingly lazy and destined to cause confusion like this. Could’ve been predicted from miles away. Though I regarded the team’s creativity higher. Since they came up with the funky history card event. In that event historical figures’ strength and overall value dependent on their significance of history. I was expecting them to apply a similar logical approach. Not this 1st year lazy student approach.