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New Idea Ability to Flag Players as Enemies

BetaDave

Farmer
Reason
More so for players who are in multiple worlds, it is hard to keep track of all the players who you may have personal battles going with. Especially when players can change their ID.
Details
A player can be flagged as an enemy just as they can be a friend. Enemies get skipped over when aiding to still allow for attacking and they remain an enemy until the flag is removed. A previously flagged player could simply be indicated by a distinct red outline (see rudimentary sample attached).
Balance
Enemies would get skipped over when aiding to still allow for attacking.
Changing your PlayerID would not remove you from someone's enemy list.
Abuse Prevention
None that I have been able to think of.
Summary
Aside from the skipping over while Aiding, I would assume this a fairly simple enhancement that would allow players to be on alert whenever a malicious player enters their neighborhood.
Have you looked to see if this has already been suggested?
I have looked but have not seen anything as of yet.
It would be nice to be able to mark a player as an enemy. Allow us to flag players as a known enemy to make them more identifiable when they return to your neighborhood and have Aiding skip over them when aiding the rest of your neighborhood.
 

Attachments

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BetaDave

Farmer
How childish can you get?
Well, I could publicly lash out at someone for merely sharing a thought. Yes, that would be pretty childish. Maybe, just maybe, this isn't simply to retaliate someone for merely sniping once a while back but a way to more easily identify those players who on a routine basis target their neighbors out of joy of being a bully. There are players who sit in wait in iron age to prey on new players and this would allow those players to be more readily identified. Afterall, if the basis of this game is battle, then why wouldn't there be enemies, just as there are friends.
 

Slennan

Farmer
Besides the obvious fact that FoE is populated by nice and friendly people, and undeniably by nice and friendly people only,
no matter what the individual reason might be, it would be nice to have the possibility to put your personal honks on some kind of ignore list.
 

Sl8yer

Emperor
Well, I could publicly lash out at someone for merely sharing a thought. Yes, that would be pretty childish. Maybe, just maybe, this isn't simply to retaliate someone for merely sniping once a while back but a way to more easily identify those players who on a routine basis target their neighbors out of joy of being a bully. There are players who sit in wait in iron age to prey on new players and this would allow those players to be more readily identified. Afterall, if the basis of this game is battle, then why wouldn't there be enemies, just as there are friends.

And you really think skipping someone over when aiding will "hurt" them??? Simple solution. Stop aiding your hood.
 
I have played this game for 10 years. I have made quite a few real friends in the game. And the majority of folks I am happy to play with, and get along just fine with. Have come across a few who I regard as being a bit annoying. But as for the number that I would label as actual enemies (Across all the worlds I have played in.) That is 8. And I am quite capable of remembering them without the need to flag them.

I do not label the people in my hood who attacks and/or plunders or snipes me as an enemy. Even those who do so repeatedly. I attack my hood every day, I no longer plunder very much but I do snipe any GB I can make a profit on. We are all simply playing the game. And it is up to me to build my strength to where I can beat those who beat me. Have actually ended up making friends with some this way.

If the OP has made so many enemies in a game that is played for fun that he feels a need for some sort of notificastion when they are around. Maybe he should examine his own attitude. And not aiding someone will make absolutely no impact whatsover on their game.
 
an enemylist would be cool... especially if it allows you to attack them whenever you want (and ofc vice versa)... and if you flag yourselves both as enemy, it could be seen as a "rival" status with possibly additional stuff attached to that...

the possibilities are plenty :p
 

BetaDave

Farmer
And you really think skipping someone over when aiding will "hurt" them??? Simple solution. Stop aiding your hood.
True. Or as suggested attack foes first. The aiding aspect is not necessarily the bread and butter of this request and I'd be quite happy with just the identification aspect of it. As suggested by Markus, expanding on the whole friend vs foe could be definite considerations.
 
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