BetaDave
Farmer
- Reason
- More so for players who are in multiple worlds, it is hard to keep track of all the players who you may have personal battles going with. Especially when players can change their ID.
- Details
- A player can be flagged as an enemy just as they can be a friend. Enemies get skipped over when aiding to still allow for attacking and they remain an enemy until the flag is removed. A previously flagged player could simply be indicated by a distinct red outline (see rudimentary sample attached).
- Balance
-
Enemies would get skipped over when aiding to still allow for attacking.
Changing your PlayerID would not remove you from someone's enemy list.
- Abuse Prevention
- None that I have been able to think of.
- Summary
- Aside from the skipping over while Aiding, I would assume this a fairly simple enhancement that would allow players to be on alert whenever a malicious player enters their neighborhood.
- Have you looked to see if this has already been suggested?
- I have looked but have not seen anything as of yet.
It would be nice to be able to mark a player as an enemy. Allow us to flag players as a known enemy to make them more identifiable when they return to your neighborhood and have Aiding skip over them when aiding the rest of your neighborhood.