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  1. New Issue: History Event: App is closing by finishing "boss-fight"

    still crashing ... and uncertain whether the rewards and gp/league points were given
  2. Feedback History Event 2024

    wondering why I suddenly got tons of additional grand prizes? Pretty sure I only had 2 not yet collected - the tickets I planned to use today - but then got 13+ edit: was announced early this morning - https://forum.beta.forgeofempires.com/index.php?threads/history-event-2024.16959/#post-173880...
  3. Feedback History Event 2024

    really 50? seem to remember my last was 30?
  4. Feedback History Event 2024

    missing A: very large army - 6 attempts 12 encounters by neg - reno kit 40* 24h prod - 15frags of grove silver upgrad missing C: get 12 medals - 1 battle ticket recruit 8 units + 6 items ad - 6 neg power collect 20 medals - 1 battle ticket recruit 8 units + 8 items ad - 75 battle coins get 35...
  5. Feedback History Event 2024

    my experience as well (as asked in a previous post of mine - not entirely certain if that's intentional or a bug, crossing fingers ;)
  6. Feedback History Event 2024

    not if the links are distinct - as they should be. There are established UX guidelines for html tagging, having a "here" is a clear anti-pattern since the very beginning (and into the far future) of the web. Seeing its mis-use all over the virtual space doesn't change that fact (only make...
  7. Feedback History Event 2024

    weird that they still don't show the full stats of the buildings (we see them, at least for our age ;) - can't decide? Anyway, as to the announcement: capital letters don't solve the ux problem in your usage of links (as noted in earlier events, too small to hit reliably) - it's completely...
  8. Feedback History Event 2024

    bug or feature: afair, the boss fight was won if it was certain defeat for her, no matter my own health - now I lost.
  9. Reported to Developers: Anniversary event questline randomly appears among main quests

    seems to be beta only and both in browser and mobile (in the latter not always visible, only if a requirement is fulfilled/nearer to fulfilled)
  10. Feedback Daily Changelog w/c 26th February

    why should we be bothered to do anything _here_ if Inno can't be bothered to keep __all__ relevant information _here_? Discord definitely is not an option as others already stated repeatedly.
  11. Feedback Forge 12th Anniversary Event 2024

    for me, the event is boring and while starting to do the first rival I noticed that it did nothing to ease that boredom - so I didn't even start the second (just collected quests rewards that were accidentally fullfilled). Nothing I will do on live servers (with a potential exception of not...
  12. Spoiler Limited Upgrades discussion thread

    ohh .. then my initial excitement is .. temporary and poofed to inactive right now
  13. Feedback Forge 12th Anniversary Event 2024

    Not doing the rival (not put any effort into the event as such, always stop doing anything in a game if start to not have fun ;) but: the UX of the rival could be strongly improved on replacing the icon of the tasks. Currently it's the same = enery icon for everthing (which in itself is bad UX -...
  14. Bug or feature: inconsistent finish-goods-production ..

    okay, a decision is a decision - though boost-every-building-type-except-those-with-only-single-basic-productions for special boost is ... not immediately obvious as meaning "depend on building type" nor as being the same general rule as goods boost. Anyway, a) where's that rule documented? b)...
  15. Bug or feature: inconsistent finish-goods-production ..

    exactly - and that's the inconsistency compared to goods rush boost :)
  16. Bug or feature: inconsistent finish-goods-production ..

    hmm .. again not what I'm seeing: special production boost works on any building type as long as the output is somehow mixed - either several types at a fixed time or different output types depending on production time (in the latter case, it finishes the production, even if it is a basic type...
  17. Feedback Quantum Incursions

    From the tooltip: "Quantum shards will reset after a Championship" - this information was not available after the last ended, so I wasted some but then .. I don't play settlements disguised as guild effort for long anyway
  18. Bug or feature: inconsistent finish-goods-production ..

    yeah, thats what it is - but doesnt my questions
  19. Bug or feature: inconsistent finish-goods-production ..

    hmm - that's not what I'm seeing (probably wasn't clear enough ;). Examples: A: start a 5' production in Sunken Treasure or a 15' production in Sleigh Builder (both producing supplies) and any supply boost is working. Or start a 5' in Sleigh Builder or 15' in Sunken Treasure (both producing...
  20. Implemented Friend request - number limit

    btw: currently all specialized error messages seem to be lost - everything produces an "internal error" vs the specific reason (just had it when trying to spend into a building of a player who no longer is a neighbor)
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