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The Castle System is a brand new feature in Forge of Empires which aims to reward players that are playing Forge of Empires actively. Come check it out in your city!
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Cultural Settlement - Mughal Empire
We are proud to present you our brand new Cultural Settlement: The Mughal Empire!
This is the fifth of our Cultural Settlements, and your job is to help expand the Mughal Embassy. Read all about it here!
I've worked with a number of big games companies as a consultant, and balancing armies/fights is always tricky. I don't always post positively about Inno's developers ideas, but in this case I don't think they do a bad job. Like a lot of other games they've painted themselves into a corner with...
All this is true, but wouldn't it be better for the developers spending time on fixing the many problems in the game, rather than a lot of effort on a feature that won't encourage many of us to do more that what we normally do.
1,039,500 castle points needed to reach level 15
480 points per day from fighting/negotiating = 3360 per week
100 points per day for daily quest + 700 bonus for 7 quests = 1400 per week
4 big encounters on level 1, each one giveing 15 Castle Points = 60 per week
100 points per 5 days in the...
I always get a bot in first place.
The bot gives more points than the real player despite being much weaker.
I always win.
I have never attacked a real player.
I have only been attacked a handful of times by real players.
This is not PvP, it is nonsense.
I don't really care if these mini-games are fair/unfair, easy/hard, rewarding/pointless, entertaining/boring. The issue for me is that they shouldn't be a part of a grown up empire building strategy game.
Imagine playing Civilization, Age of Empires, Warcraft, Settlers or practically any other...
I couldn't agree more. I said so in an earlier post, but it got shot down, so I can only imagine that these juvenile mini games must appeal to a number of players here. I can't think why. Takes all sorts I suppose.
I don't know about anyone else, but I got part way through reading the announcement and my eyes glazed over.
If I wanted to play these childish mini games I would download them onto my phone. It's such a shame - this used to be a grown up game.
This reminds me of when I was lecturing programming at uni...
Me: Parts of your program don't work - Provisional grade - D.
Student: I'll rework it.
3 weeks later...
Me: You haven't fixed the problems.
Student: No, but I did add some more graphics.
Me: Final grade - D.
You're probably right, but it depends what's meant by "completing" - I haven't completed the spring event on live because I went for daily prizes instead of the event building. That's left me short of blossoms to get the last upgrade. I'd have to spend diamonds to complete the event fully.
I guess by encouraging us to complete all events in a year, Inno hopes we will open our wallets. Dream on! Nothing will entice me to even start the totally awful, tedious, time wasting nonsense that is the St, Patricks event - especially if the reward is a "cosmetic" upgrade to the pier!
One of the first things that started my doubts about beta testing was the debacle over double wave fights a few years ago. To prevent players exploiting battle points by aborting between the first and second wave, the devs just discounted the first wave points and doubled the second wave. There...
I have already apologized for calling it an announcement, but the fact remains that whatever it is called there was no response from the players, which supports my premise that lots of us are losing interest in beta.
There is no argument on my part, just an observation. I may have been wrong to expect a feedback thread, but it does seem that there are several others who agree with me about the general malaise on the board.
It's ok if a few of you disagree.
Just nitpicking semantics. It's identical to the "announcement" on live. It's this kind of thing that shows that the beta forum is becoming a platform for people who are just up for an argument instead of wanting to make the game better.
I totally agree, but I detect a sense of despondency recently that I've not seen before. Perhaps it's just me, but after all the posts about the RQ slowdown I would have expected some interest in the latest update.