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  1. New Idea Increase or cancel the daily limit of 100 FP for daily collection from the city.

    What if we introduce an unlimited scale? Wouldn't that lead to players hoarding them endlessly? Right now, this limitation encourages them to take spots in other Great Buildings. Speaking of things that cause inconvenience, the 24-hour collection timer in buildings is one of them. Every couple...
  2. New Idea Flashing of the "Continent Map" Button After Exploration Completion

    When the exploration of the continent map is complete, it would be convenient to add a flashing effect to the button, similar to how it works with new messages or items in the inventory. This will help ensure timely exploration.
  3. New Idea "Collect All Relics" Button for Expeditions

    I think it would be better if the rewards were displayed in a single window. Making two clicks isn't a big deal. Besides, the Temple of Relics provides fountains that are still useful. Moreover, the Temple's rewards will likely be revised in the future.
  4. New Idea "Collect All Relics" Button for Expeditions

    The Temple of Relics provides a significant number of relics that have to be collected manually. While it’s not particularly difficult, repeating the same actions over and over can become tedious. In the event prize track, a "Collect All Prizes" button was introduced—having a similar button for...
  5. Discussion Fields in top Guilds are extremely uninteresting

    Somehow, fields in top Guilds are much less interesting than in mid-tier ones. In a top 1, 2, or 3 Guild, you wait 5–10 minutes for a sector to open. You manage to do maybe 10 fights before it closes. So, you spend a lot of time just waiting, and you barely get to fight a decent amount.
  6. Rejected One more icon for Daily tasks

    Here’s what happened: when you mentioned it, I noticed a link with detailed explanations that I hadn’t paid attention to before. However, since the discussion there was immediately closed and I didn’t get a clear explanation, I decided to create a topic here. That said, one of the reasons for...
  7. Rejected One more icon for Daily tasks

    I don't know, my life experience shows that some things make sense to repeat several times. Moreover, I don't know what the connection is between different servers. What is not accepted on one might be approved on another. Or not?
  8. Rejected One more icon for Daily tasks

    I don’t know what the fact that it was in the voting should tell me. Does it mean that it will be implemented soon, or that it will never be implemented? They closed the discussion right away, and there’s no feedback at all.
  9. Rejected One more icon for Daily tasks

    Currently, two icons are used for daily tasks. The first one indicates that the task has not been taken, and the second shows that the task is in progress. However, there is no icon to represent when the task has already been completed. This is necessary to make the current progress of the daily...
  10. Discussion Wildlife Event 2025

    Could you clarify: there are 5 types of stones on the board, but only 4 are appearing. If one type of stone doesn’t appear, does it mean another type appears more often, or is it purely random?
  11. Rejected Preserving the Age for Ascended Buildings

    Currently, many interesting buildings come with an ascended version. However, when a temporary upgrade is applied, the building's age also advances. The upgrade is temporary, but the age change is permanent. Could it be possible to keep the building's original age unchanged? When a building's...
  12. Why don't they reduce the daily collection time in the game?

    This is part of the gameplay. Players have many ways to defend against plundering. Moreover, at lower levels, there isn't much worth plundering. But a creeping timer is a problem for any city, not to mention structures like the Blue Galaxy where the timer inevitably creeps.
  13. Why don't they reduce the daily collection time in the game?

    It's understandable, but the reasons are unclear. I don't think they're afraid that someone will collect production 24 times in 23 days. It would make the gameplay much more enjoyable. Could InnoGames lose anything from this?
  14. Why don't they reduce the daily collection time in the game?

    How? For example, I find it convenient to collect items at 7:30. When the timer shifts, I have to disrupt my daily schedule. If the collection happens every 23 hours, I would be able to collect production at 7:30 every day. Why would a player need to collect exactly when the production...
  15. Why don't they reduce the daily collection time in the game?

    The game has been around for more than 10 years. Is that the only reason why nothing has been done about this yet? A collection time of every 23 hours and 30 minutes would hardly be convenient for any plunderers.
  16. Why don't they reduce the daily collection time in the game?

    Almost all buildings in the game produce goods once every 24 hours. This leads to the timer constantly shifting upwards. Sometimes it's just a few seconds, but other times it's an hour or an hour and a half, as it's not always possible to log in at the exact time. This creates a certain amount...
  17. Rejected Button: Replace Units. Troops from Buildings by Default.

    And where is this thread? Please provide a link.
  18. Rejected Button: Replace Units. Troops from Buildings by Default.

    A new "replace units" button has been introduced. However, it prioritizes available units rather than units from the barracks. This isn't critical for higher levels, but at the early stages of the game, barracks troops are often used first as they can be replenished, unlike available troops. I...
  19. Rejected Alternative list of friends

    I need a more convenient tavern button first and foremost, not a green indicator. Given the presence of multiple cities, it's quite cumbersome to have to click through everything. If admins are unwilling to add automatic visits to all taverns, then at least make this process more convenient.
  20. Rejected Alternative list of friends

    For example: Arkantos (tavern) Iron Age Beta567 (tavern) Future
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