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Daily Release Notes Ongoing Changelog w/c 12th February

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Fixed an issue where military buildings were not displaying the correct training times. This only occurred if you had a boost to training times (for example guild level or a tavern boost)
  • Fixed an issue where clicking anywhere on a unit in a military building could trigger diamond healing. Now you have to click the diamond button directly
  • HTML5 - Fixed an issue where battle backgrounds did not display the same as Flash. For example hills sectors could look like plains
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where military buildings were not working correctly, units could sometimes not be trained, and errors could occur after training completed
  • Improved the hint description on goods quests in Carnival to indicate all the sources that will meet the requirement
  • Fixed an issue in GvG where a guilds treasury could go to negative if 2 members did actions at the same time with limited resources for those actions
  • Fixed an issue with quest givers in the Carnival event where they could appear to flicker when collecting the quest
  • HTML5 - Fixed an issue where att/def boosts from military buildings and towers were not showing correctly on units in the army management window
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where healing in military buildings and quickly returning to the buildings production menu could cause an error
  • Fixed an issue when removing a building that was almost finished construction could cause an error
  • HTML5 - Fixed an issue where negotiating the last sector of a campaign map province could cause endless loading of the game
  • HTML5 - Fixed an issue where the event counter quest did not show the reward if you completed the counter quest and then changed quest tabs before collecting it
  • Fixed an issue where when visiting a player and hovering over certain set buildings the tooltip was not scaling correctly
  • Fixed an issue where the name of some buildings (along with their age) was longer than the actual size of the tooltip window when hovering
 
Last edited by a moderator:

DeletedUser

Guest
Thursday

  • Fixed an issue where players could attempt to place multiple expansion types when only having resources for one type, and it could lead to an error
  • Polished a few visual things in the Carnival event. Some examples:
    - made it harder to accidentally miss the fact that you won, by adjusting some animation timing
    - added more florins to the winning animation graphics (amount shown visually can differ depending on the amount of florins won)
    - adjusted some positioning of text and UI elements (edited)
 

DeletedUser

Guest
Friday

  • Fixed an issue where the 'Coming Soon' for the next era could be clicked causing an error
  • Fixed an issue where the Aid information was incomplete in event history
  • Fixed an issue where the battle tutorial could break if you refreshed while scouting
  • Fixed an issue where if you had an active scout, then logged out and back in after the scout finished, the map showed cloudy
  • Fixed an issue where if you had a reward expansion but not enough coins to place it, clicking the coin button anyway could make the button move down the screen
  • Fixed an issue where the plunder icon did not disappear after the 24 hour countdown until you refreshed
 
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