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Daily Release Notes Ongoing Changelog w/c 19th September

thephantom

Emperor
InnoGames
Please find the daily changelogs for this week below.

Monday

  • A few new avatars have been added in the game.
  • Fixed an issue where the Fall Event window would not open under certain circumstances.
  • Fixed an issue with using Renovation Kit on military special event buildings.
  • Fixed an issue where not all units are displayed in the Army Management window.
  • Fixed an issue where it was not possible to heal units using Diamonds in the battle result window.
  • Fixed an issue with duplicating units whenever some were healed. These duplicate units could have led to additional errors whenever they were involved in the game. The problem will no longer take place, but affected accounts may require extra fixing, which will also take place (will not be listed here though as it won't require a game update).


Tuesday

No front end changes.
 
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thephantom

Emperor
InnoGames
Wednesday

  • Fixed an issue where battles could not be completed and would lead to an internal error. Affected accounts may still be experiencing some units-related errors ingame, they will require an additional fix which will also take place soon (but will not be listed here as it doesn't need a game update).
  • Fixed an issue where the game's chat was completely empty with no messages showing up.
  • Guild Expeditions have resumed, with a new Expedition for this week.

Thursday

No front end changes.
 
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thephantom

Emperor
InnoGames
Friday

  • Cider Mill now has an animation.
  • The countdown to "tomorrow's quest" when you've completed all Fall Event quests will no longer appear.
  • There should no longer be a misleading counter in the Fall Event, particularly in the "countdown to tomorrow's quest".
  • Fixed an issue where units were wrongly shown as being part of the defending army in battle results.
  • Fixed an issue with healing units, where the healed units could be 'replaced' with other units once the battle starts.
 
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