Owl II
Emperor
in this season the cap will be tested with 2 SC
It would be nice to have some changes. Otherwise it's boring.
in this season the cap will be tested with 2 SC
There are a lot of competent comments in this thread. But such a deep understanding of the processes that occur in GBG and the techniques that the guilds have developed over the past two years is rare. It's a pity that all this is drowning in a stream of quarrels and flood. And it's a pity that some techniques will not be applicable after the nerf (not this one)If they do not use 159/160 tactics, then, they are not seriously fighting or they have such agreement not to block each other by 159/160.
When one guild uses 159/160 tactics and the other does not, the guild without use of it would be gradually swep out of the map no matter their guild's power.
The problem of 159/160 is that you have to be watching the map for long time, even full day, and it's tireing. That can be why you'd want to make a agreement not to do so. At the same time this is a main reason why guilds try to swap(, other than farming).
Keep 159/160 as long as you can, never swap unless enemy guilds attack you, don't leave the map unwatched for a single second. This is militarily the strongest method. It needs huge effort for small rewards, and not many guys like that. And so we swap.
Nothings changed in 3 seasons so what exactly are they "getting right"?What's the beef? The longer they test the better the odds of them getting it right.
What's the beef? The longer they test the better the odds of them getting it right.
Geez, you make it sound like this is comparable to Michelangelo painting the Sistine Chapel. It's only been five weeks and a bit.Nothings changed in 3 seasons so what exactly are they "getting right"?
Heh, try six weeks since a season is basically 2 weeks (14 days): 11 (I think) days on and 3 days off.It's only been five weeks and a bit.
Unfortunately, not the whole player population of a market is represented on forum and in tickets, so supporting feedback with game data is crucial for determining our next development steps. For now we continue gathering data and your feedback and once data is sufficient, we will evaluate it and plan further steps. Until then, please keep on providing feedback, as it is crucial for the further development of Guild Battlegrounds and the whole game! (c) link
What is sufficient and what not decide the Game Designer. There is no given threshold.meanwhile, number of voting participants is dropping every round.
@Juber Is there a measurement how many new people shared their feedback in round 2 and 3? Are there brand new opinions among those? What is the threshold for "sufficient"?
Does anyone understand what this is about? What exactly should we send feedback about? About bugs? Surprisingly, there are none. More precisely, even if the actual attrition differs from the calculated one, we will not understand this. But even if we declare an bug, they will answer that this is how it should be, according to probability theory. What other feedback is needed here?Dear Kings and Queen,
Since the start of this test, many questions, especially on how the test is handled arose and we want to communicate these concerns here.
Firstly, we want to point out, that we plan for this change to be tested over several seasons on beta first before we evaluate it and make possible adjustments or bring it to our live markets.
We appreciate your feedback and activity on this topic. We would like to emphasize that both game data and feedback we receive from forums and tickets are important for decision making. Unfortunately, not the whole player population of a market is represented on forum and in tickets, so supporting feedback with game data is crucial for determining our next development steps. For now we continue gathering data and your feedback and once data is sufficient, we will evaluate it and plan further steps. Until then, please keep on providing feedback, as it is crucial for the further development of Guild Battlegrounds and the whole game!
Thank you!
Well, at least it's frankly. And it's clear now. We just have to stop reacting to this change so that they stop this abuseAnd lastly, it is expected that the numbers drop. When something is new, there is a lot of discussion and activity. It is only natural, that this activity decreases. Same goes for everything else. For example, GvG is not nearly discussed as often anymore then when it was introduced.
What is sufficient and what not decide the Game Designer. There is no given threshold.
Also, we collect the data that is necessary and who the players are that vote is not.
And lastly, it is expected that the numbers drop. When something is new, there is a lot of discussion and activity. It is only natural, that this activity decreases. Same goes for everything else. For example, GvG is not nearly discussed as often anymore then when it was introduced.
What do you think Inno wants to do with GBG?Because GvG is mostly dead, InnoGames buried it long ago
How do you do it? Do you see accounts on beta? Do you see accounts in living worlds? It's important, Juber. We could make it easier for you if only you formulated the question correctly. Make simple questionnaire. Maybe just ask for brief information about respondents, about they game and guilds in the living worlds. (or expanded, if you are able to read and use it). We could collaborate on these 200 pages, not flood...Also, we collect the data that is necessary and who the players are that vote is not.
they flipped their city designs from balanced war/economics to pure war. FP inflation has now occurred...
People are putting all this extra FP into their ARCS, and the list of those on a 180-bound Arc journey grows each day.
Limit or fully STOP allowing AUTO-BATTLE - yup - remove the button and REBALANCE the sector level achievements in the leagues.
Nope. Other than the original announcement's vague pointing at balance, there is nothing.Maybe somewhere in that 167, Inno has hinted or accurately conveyed WHY this change is being considered. I think the user community can accurately guess, because the crumbs of information are very apparent over the last 1.5 years of playing.
Players had figured out how to auto-battle without the button and in a balancing response Inno gave everyone the ability. Removing the button would not remove the ability, sadly.Limit or fully STOP allowing AUTO-BATTLE - yup - remove the button and REBALANCE the sector level achievements in the leagues.