How about letting the Community Managers do their job? I've only been playing FOE for 2 years. During this time, I cannot recall a single instance where a Game Designer participated in a Forum discussion. Perhaps they did "back in the day" when FOE was in its infancy but, afaik, not for as long as I've been playing.
...and this game has been floundering quite a bit for two years.
I'll clarify a bit. Yes, the game is still fun. There is plenty to occupy my time and goals I can set, albeit goals that are well beyond what is needed to do "well" in the game. However many of us are confused about the things that the developers have been bringing to us over the last couple of years and the way they've linked certain things together in their execution that appear to be unrelated to us.
((Please note I am not thinking I speak for everyone, just myself, however it is also based on the myriad of feedback I read this year))
A few examples:
1) Copy and paste space ages. Feedback each time is "Hope the next age has something unique or a GB that really takes the game to the next level". Next age comes and it's same as the last with beautiful new graphics and one GB that doesn't assist the player in the new age much at all.
2) PvP Arena. I still can't figure out what need it was meant to fill other than giving me something to hit Mon-Thursday when GbG is closed. For some strange reason they figured this should replace the PvP towers which was a measurement of hood activity (and some fun competition from time to time) and thus not related to the new system. After much feedback the towers were preserved. Oh, sure it could have saved a bit of cycles in where to place the new tower for the next age on the map and removed the weekly tracking from the database.
3) Guild rewards. Here is one that, as
@DEADP00L pointed out, should not have had one moment of development time without first consulting with the beta community. "Hey beta testers, what do you think about another reward system that will be a bit of a guild goods and diamond sink that will provide minor boosts like %supply increase, 5% attack for a season, or extra chances to get coins, etc. It will be structured such that the goods spent will be much more than the rewards received. Thoughts? Feedback?" It would have been shot down as a waste of time by almost everyone or constructively restructured so the dev time would be spent on building something the community did want. Then we could have been eager for a few months waiting to see what came of the ideas and test it with a hopeful move to live.
4) Event pier/hub. Need I say more? Okay, I will say that I feel like my feedback was actually heard here when I said that they should remove it instead of letting it sit to save on database calls and bandwidth as it was less than a week later it was gone. Actually made me feel like I helped even though I didn't get a direct response like, "oh, yeah! Good point." But then it matters more to me that efficient things get implemented than receiving accolades.
5) GBG being released in the state it was in. Beta feedback was that there was much to be improved. Then for years after it more and more feedback. Yep, there is finally some action being done about it, but why is it the easiest nerf hammer action possible?
6) Feedback from several are there are too many events. So now there are even more events.
7) Feedback about the 10th anniversary event was that it didn't feel much like a great reward to celebrate 10 years of FOE. I have it in my main city right now cause it's pretty, but soon it will be replaced by more efficient buildings. It should be something that no city would want to be without.
8) What happened to the sprint dedicated to the top player picks?
9) We get ads are good to help support the game. But why did the Tavern load page have to be shifted to "Tavern Boost" if the boost wasn't running when I click on the tavern? Let me decide if I'm interested in applying it? Oops, it's already applied. Well, no loss for me as 5% doesn't do anything for me anyway.
10) Forge Plus - sure if you have money to burn adding a bunch of minor boosts might be a thing. I know some players use it, but a lot more would if it was $3/mo or $30/yr.
Now this doesn't mean that lot's of good things haven't been done for the game.
Aid all. Thank goodness this is finally here! Not quite as many of us envisioned, but it's a reality! Kudos to the team on this!
Castle System. Some good ideas. Just need to figure out how to keep people engaged with it for 13 years when they can actually reach L20.
Antiques Dealer. What a good way to help us unload the database while acquiring some funds to potentially replace a bunch of "junk" with something we actually want. This may be pushing a bit back before the last 2 years, though.
Settlements (the last couple). Not my cup of tea, but good for folks who like checking in every 4 hours or less and rebuild their settlement to get the decent+ rewards!
More expansion land added!
New event buildings with good attack (attack offense over 1.0/sqr) and FP/sqr over 0.5. Great stuff. Of course, attack boost will fall to the wayside for long time players if the GbG nerf goes to live.