It's ways cheaper than building up GBs and grinding for event buildings. Those 10 units are nothing compared
to what Alcatraz can produce. I guess you heavily underestimate that GB and player's units production capability.
Most have Alcatraz pretty high and easily produce 20-80 units a day. In that regards 10 units are cheap. Compare
the costs 10 of units against thousands of fps and years of collecting event buildings to raise the bonuses to
900%.
This is just an easy way to get there, to avoid that grind. Just a question, are units more valuable for you or
thousands of fps and many event buildings collected over many events for 900% bonus?
Yes but also for players. In example case player's Giants would be: 900% (giants buff) + 600% =1.500% bonus. So,
just an easy way for the 900% additional buff. Nothing more than that jut for the costs of only 10 units/giant.
That's an hilarisch thing. They just don't build the 4th siege camp and instead build 1 tower next to their 3 siege camps
and already don't have to deal with it as it doesn't tricker you're giants. Alternatively they just adjust their bots and
scripts and everything continues like normal. More likely they just deploy their own giants buffed with their normal
bonuses and they blasting through the giants.
Nothing changes really just for players how don't have the patience and will to bringing in the effort to grind and work
for their 900% buff in game have no an easy, cheap and fast way to reaching it. Though with complex limitations until
reaching future and just blasting through everything from Oceanic.
Exactly just confusing. So, I can strike with with my Giants and putting down my Giant hovers and nothing
can get through that.
Lovely balance as Giant plasma doesn't like to attack me and normal plasma hardly
does bother my Giant hovers.xd. Cheap way to victory and 900% bonus.
LMAO, basically you're saying just buffing you're units with cheap 900% is strategy. It's just being forced
to paying 80 units per army to fight. As I said in regards of the concept of promotion, if it would've been
real promotion with unlocking an additional new skill which allows for new strategies and tactics, rather
than just buff the units with 900% or more, it would've been more interesting.
It can be brought left, right, up, down, or any other way fact still remains it's an easy 900% buff that
can be reached quickly for the costs of 10 units/giant. If it would've brought new skills rather than just
900% buff that already exist... it's just another unwanted grind.
Exactly, confusing thus pretty flawed.
So, it's becoming even an larger mess and more confusing by overruling secret identity. If I understand it
correctly. Giant + rouges = rouges are instantly killed when attacked. Giant + Giant rouges = Giant rouges
dying all when the original giant dies?
That would be vastly more interesting, if it had for example an special skill that grants that
buff. I dunno what the tricker could be but perhaps something similar to chess? In an larger
scale battle or something?