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Discussion New Ideas

Dessire

Regent
- a new game breaker GBuilding which at level 80 gives you 40% of chance to receive a pack of 2 FPs in your inventort every 4 FPs spent.

- delete, eliminate, destroy, etc. GvG and GbGrounds from the game. Put system like in the mobile game "underwold empire", best GvG system ever.

-delete or change summer event, archaeology event and halloween event. Those event systems are the worst to earn DSpecials.

- allow players move their whole city + all their items in the inventory to an older world or to a another server.

-let us have skins for our cities surrounding terrains. It would be amazing change the appearance to winter, fall, spring designs in that terrain and mixing with different daytimes.

In order to change the color of a bulding to make it look according to the daytime, developers just need ad a huge semi transpatent layer of X color (like dark blue) above the whole city and then in the programing code write: "if the build bellow coordinate x:23 - z:10 is a shrine of knowledge, then change the semi transparent layer above that building to look like X form".
 
I think Inno needs to refactor the whole game to true 3d modeling so that we can rotate around and zoom in and out of our cities, clear down to street level. I know this isn't going to happen, but it would bring it in line with many newer games that it competes against.

This would also be a good time to redesign a new version (FOE2) from the ground up, fixing balance issues that have cropped up (among other things), but I know that isn't going to happen either.
 

xivarmy

Overlord
Perk Creator
This would also be a good time to redesign a new version (FOE2) from the ground up, fixing balance issues that have cropped up (among other things), but I know that isn't going to happen either.

Well I mean a new game isn't out of the question. Though I doubt many longtime players would care for what a modern version on the same concept looks like - recent features are probably more indicative of what it'd be than the nostalgic things they miss.

And it wouldn't be long before the new version had new balance issues, even if they decided to avoid the ones from this game.

A nostalgia server of some sort might be interesting - though probably not practical either. Alternate rulesets maybe? (DNSL - only will happen if *they* think it's a good idea).
 

drakenridder

Emperor
Perk Creator
-let us have skins for our cities surrounding terrains. It would be amazing change the appearance to winter, fall, spring designs in that terrain and mixing with different daytimes.
Would love to see something like that. I mean they already have the snowy designs from the winter
event. Though it are now temporary skins. Would love to see something like that. Much better reward
to unlock for example in the event hub.
 
a new game breaker GBuilding which at level 80 gives you 40% of chance to receive a pack of 2 FPs in your inventort every 4 FPs spent.
Forgetting for a moment that ideas about new GBs or simply new buildings are DNSL an idea for that should define in the Details section as a minimum:
  • Name of the GB:
  • Age of the GB:
  • Size: 5x7 ? 6x6 ? Other?
  • Visual Design / Image:
  • Construction / Goods Costs:
  • FPs required for Level 0: ______
    • FPs for other levels will follow the structure of GBs of the Era.
  • Active Reward: Coins? Other? None?
  • Passive Reward: X% of chance to receive a pack of 2 FPs in the inventory for every 4 FPs spent
    • Value of X to increase 0.5% by level. At level 80 X = 40%
    • Limited to N times per 24 hrs? Value of N to increase by level too?
 
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DEADP00L

Emperor
Perk Creator
  • Name of the GB: Lucky Hit
  • Age of the GB: Jupiter
  • Size: 5x7 ? 6x6 ? Other? 6x6
  • Visual Design / Image: Casino
  • Active Reward: Coins? Other? None? None
  • Passive Reward: X% of chance to not increase their attrition level, only for the owner.
 

Dessire

Regent
  • Name of the GB: Lucky Hit
  • Age of the GB: Jupiter
  • Size: 5x7 ? 6x6 ? Other? 6x6
  • Visual Design / Image: Casino
  • Active Reward: Coins? Other? None? None
  • Passive Reward: X% of chance to not increase their attrition level, only for the owner.
no GB for GbGrounds please, GbGrounds is one of the biggest mistakes of FoE ever, it should be deleted and forgotten forver, GvG too, both are the worst system to make guild fights each other I've never seen in my life.
 

nice2haveu

Baronet
New approach to combine 10 military units of same type and same level to get a giant military unit.

10 champions of same age - combining into one giant champion military unit which has power of 10 champion units.

Same goes for every military units in the game (hover tank, military drummer, color guard, rogue, stealth tank , anti-craft machine etc.,)

Logically, technically and mentally felt like this idea to be taken under DNSL but it would be interesting addition to the game.
 
Logically, technically and mentally felt like this idea to be taken under DNSL but it would be interesting addition to the game.
Create an army of "Giants" which are 10 times stronger than units of the same age, to dominate all fights unless the opponent have manage to setup a DA of 8 "Giants", and even in that scenario, the attacker have advantages against the AI? Highly unbalanced idea. Would the game also use "Giants" in the battles at Continent Map, GE, etc?

Pity of those Players without an Alcatraz that will have difficulties to recruit Giants to fight for them.
 
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nice2haveu

Baronet
Highly unbalanced idea.
Why so. Have to think bit smarter than current way to do attack and defense. Everyone has to revisit their unit setup whenever required. It doesn't matter if user has Alcatraz or rogue hideout or governor villas or CDM, AO, TA gbs etc. 10000 units in army management, bored to do the battle same way all these years. Thought to have some different approach.
 
Facing an army that is 10 times stronger than your units is not unbalanced? Unfair?

Looking at Continent Map, would the game keep the current normal Era units? Would then attacking the Continent Map with Giants just remove the difficulty presented by the game and conquering the map be just be boring easy fights "smash them all"? No need to use strategy, no need to raise CDM, Zeus, COA to gain attacking %boost. FOE is about strategy and city development, with Giants you don't need any of these.

If the game would have Giants at the Continent Map... would that be placing a barrier to players fighting with normal units?
 

xivarmy

Overlord
Perk Creator
We already have 10x stronger units than regular units. It simply requires 900% AT/DEF%. So, stacking units is simply an easy and cheap way for unlocking that bonus.

But then you could also have 900% Atk/Def on your giant on top of that and it'd stack to 100x stronger units :p

If one were trying to make an actually balanced version of the concept it'd have to be something like a "+" unit composed of 10-regular units having 50% more base stats than the base unit. This would already be a huge advantage (effectively turning +900% atk/def into +1400% atk/def and +1900% atk/def into +2900% atk/def) and might place some interesting pressure on decision-making with traz since it would increase your attrition cap significantly but be a lot harder to keep up with the unit churn. Still think it's a bad idea, that power creep on units is something that's already gone too far. But at least consuming multiple units at once would be a counterbalance of some sort.
 
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drakenridder

Emperor
Perk Creator
But then you could also have 900% Atk/Def on your giant on top of that and it'd stack to 100x stronger units :p
Exactly an cheap way to get up to 900% bonus for armies on top of whatever present GBs give. Just as well give us an cheap and easy way to give us an maxed out bonus of all GBs, in particular the Arc, 4x more rewards will be an interesting and "smarter" way of managing the Arc booster groups.
 
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