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I have the same problem and was getting tired of using the self-aid kits...
• What indeed seems to help is to use a store building* on the buildings affected and then rebuild them.
* If this is indeed the only solution, it might be a nice gesture if we all received some free store buildings ;)
This game is becoming far too complex imho.
First with the introduction of different kinds of attack/defense and now with the introduction of a ‘new game’ in this game: Quantum Incursions.
All the added complexity surely will appeal to some players… however not to me!
I play just for some...
To answer your question:
No, since it is commonly known that one cannot do anything in the missions screen during an aid-all session, I did not look at the mission screen during an aid-all. The issue I described had nothing to do with aid-all.
The problem as described in my bug report seems to have been resolved a few minutes ago with the latest update! :)
@kleopatra911 : Did you read my problem description? it is nowhere near what you are referring to...
Since today: After collecting a completed mission and/or aborting a mission all the missions slide to the left giving a blank mission screen and then return with the newest mission on top. This is very irritating...
- What you were expecting to happen
That the new mission would appear on the...
I agree with all the following complaints with regard to this event - as well as some other recent events:
• far too complicated
• far too time consuming
• hardly transparent / intuitive
Due to the above I only played some recent events on only one of my live worlds - I usually play 3 live...
That is not the case at all:
1 - I do NOT maintain any diamond worlds.
2 - Only here on Beta I hardly play, I mainly check in here to see what is in store for the live worlds.
3 - I play 2 live worlds very actively: There I am online for about 8-12 hours per day, depending om my IRL schedule...
I feel that some of you misunderstood my point:
It is not about missions being difficult to achieve,
it is about being able to achieve them yourself (however difficult) without being dependent on other players.
I love the daily challenge, except when it includes a mission I cannot influence/control, such as:
the amount of silver I must collect from my Friends Tavern. It is something no player can control.
Sometimes the requirement is up to 4000 silver... :rolleyes:
I feel that the missions one should...
Imho, the above would be the easiest solution to implement. :)
It is indeed a nuisance to look for incidents when hidden on roads behind buildings. Putting them only in the fields surrounding the city will for sure relieve the irritation-level of many players.
First of all: I have NOT read everything in this thread, so bear with me if I 'duplicate' other opinions...
There are 2 things that disturb me when it comes to GvG:
1. GvG is in my opinion a 'dinosaur' thing from the past and should either be adapted to include APP-players or removed from the...
I don't understand why the term 'exploit' has been used ... nor do I understand how aborting recurring missions could put too much pressure on the servers - if this is the case, it's a matter of bad programming :rolleyes:
A very simple alternative for Inno would be to remove some completely...
The whole event mechanism reminds me of the farmer games for 5 year old kids :rolleyes:
Not saying that such games cannot be fun to play (with ones kids/grandkids), but I very much doubt that any serious player on the live servers will be enchanted enough to spend any serious time playing this...