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Recent content by Gindi4711

  1. Discussion Juber's gbg suggestions

    I dont think this is a good idea as long as good costs are random. Guilds that have siege camps on their start sector costing 3K iron age goods will have a real disadvantage.
  2. AID ALL

    You dont have to watch ads to collect your tavern. It just defaults to the ads tab so one more click. But yes I agree that ad tab should not be default selected. It is not so much about that one click, but it gives the player the impression that ads will not be only optional. There also seem...
  3. Discussion Juber's gbg suggestions

    Here is my feedback: 1.) League points: This is really a good idea. This solves multiple problems a) I agree that there should be less points won/lost as currently you are often alternating between 1000LP getting guilds you cant beat and going down to platinum where you are easy number 1 b)...
  4. AID ALL

    Today I got it on live server as well (German Qunrir). Overall I think this is a good idea as long as it is optional, but I think it still needs a bit of tweaking: .) When activating the button on the friends tab it should visit taverns as well. Otherwise it does not really save much time. .)...
  5. Feedback Forge Bowl 2022

    If there is not FP for the main prize I think the other rewards need to be a lot higher to compensate for that. Currently only def boost for attacking armies is useful and this can be achieved with a bunch of sentinel outposts as well. I dont think buffing attack boost is a good thing either so...
  6. Feedback Try out Guild Perks on Beta!

    1.) I dont think that the negative effects of perks are a good idea. Different players have different play styles and are in different stages of the game. For example all the players in Venus have tons of coins/supplies and 400% coin/supply boost, so they do not care about the coin/supply...
  7. Auto Select for Negotiations

    There are different ways for implementing auto negotiation: a) Randomly selecting a combination that is selectedable (can suggest anything as long as it is not a red resource or a resource that already was yellow on that spot), so things like this can happen...
  8. Feedback Guild Battlegrounds Update 2021

    Wouldnt it make more sense to make buildings in construction/finished visible on the map instead?
  9. Feedback Guild Battlegrounds Update 2021

    The stop sign means "do not attack". If you are using it for another purpose of course the intruder log will not work for you. For a third "attack this province until 150" marker: You should ask yourself if it is the intention of Inno the players are attacking only until 150. I see only 2...
  10. Feedback Guild Battlegrounds Update 2021

    I really like the changes. Especially the intruder log. This was one of the most requested QoL features. But the main issue of guild swapping sectors still remains even if the hexagon layout makes this a little bit better. My suggestion would be this: .) If guild A invades a province from...
  11. Feedback Daily Changelog w/c 13th September

    I dont know if this works with all screen resolutions, but you can avoid accidently clicking the heal button by only clicking on the right side of the auto battle button so it is only one additional vertical shift. Also there is still the diamond confirmation popup preventing you from spending...
  12. Discussion New Unit system in SAJ idea

    I dont think that it is required to alter the who beats whom rules as with altering ranges and abilities every era so far has played differently (at least the higher ones). The bigger problem I see is that boni against certein unit types do not take attack boni into account. So with higher...
  13. Feedback Fall Event 2021

    If we use the Inno wiki as definition coin and supply boosts are only doubled for residential and production buildings. In the past event buildings that provide population have been classified as residential buildings, but this is a generic building. The type "generic building" has not been used...
  14. Feedback Fall Event 2021

    Are there plans to use that UI for every building or just those that get added to the game?
  15. Fixed on Beta: Guild Expedition - attack and defense bonus in Venus age

    Are these the ones with only heavy + artillery? If yes then I can see why those have more bonus than usual.
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