We must above all explain how hats, flowers, .... turn into shamrocksMakes no difference what you call it, it is still an error which should get corrected, not for now - too late, but for future.
, VERY good, anyone seeing upgrades coming to Auction?18% defense for attacking
I have an another project... https://prnt.sc/rdax1e, VERY good, anyone seeing upgrades coming to Auction?
But you need 14 celtic set to do that, right? all in level 1 not level 2?started looking at layouts. the 'good' pieces of the set being the 1x1 and the 4x3, I started with the obvious doubling up of the 4x3:
View attachment 4756
the back side just needs to be T-ed into. At this point it's a very efficient FP-producing set (at about 0.46 FP/square including half-road where appropriate (9*0.5+2.5 for the T+45 for the buildings = 52 squares). 2*8+2x2+4x1 = 24 FP.
This requires a total of 8 pieces - 5 of which you will definitely want at level 2 for the FP, 3 of which may or may not matter to you if they're at level 1 or 2.
By comparison the abandoned asylum is 27.5 squares for 11 FP (0.40 FP/square).
I tried some monstrosities too but kept running into 'where does it stop?' issues as I tried to finish off the connections on outlying buildings.
A simple example of a more contorted shape getting 2 more moon gates in:
View attachment 4757
Because of the contorted nature of the roads it's no more efficient space-wise - but it is only 2 more level 2s and 2 level 1s for an extra 16 FP.
One final layout for 2 moon gates:
View attachment 4758
This might be easier to fit. It's slightly less efficient in terms of FP from my first layout but does require less pieces (1 more willow but 1 less fawn and 1 less standing stone) so should theoretically be easier to win. It also has the advantage of fitting into a fairly normal road layout seamlessly.
Edit: Another neat layout:
View attachment 4759
The Faery Rings are inactive (no road) so it doesn't matter they're not fully supported. There's 4 moon gates, 6 fawns, 2 willows, and 2 standing stones, all fully activated. It has space for two sentinel towers (the black dots), and puts out 44 FP in 90 squares including half-road (0.49 FP/square) even while discarding them as wasted space.
Edit: Just realised the FP bonus on the fawn is only at 2 connections, so those sentinel outpost spots can be partially-supported fawns for another 4 FP.
But you know 14 celtic set to do that, right? all in level 1 not level 2?
yes nothing change from beta server all remains like beta server, the maximum fps with 10 kits its 22 fps?. Any other alternative for more fps with 8 kits + 2?Yes, those were just looked at from the perspective of what's possible if you go out and get the pieces, not what's realistic to get for free from the event (which at the time had not yet been determined).
Upon realising the (lack of) potential in the event I just took the lazy approach in my live worlds and will have a simple single set since I was not so overwhelmed with the set as to want to spend extra space on a double-set or diamonds on a quad-set. If I had a new world I was playing seriously I would've gone for a double-set layout with some pieces left at level 1 since new worlds desperately need all the daily FP they can add.
Perhaps next year I might consider transformations or perhaps power creep will have continued and i'll just be glad I'm not spending too much space on it and uninterested in expanding it further. It's unfortunate they balanced this event so stingily as the set did have interesting layout potential with extra pieces, but wasn't so strong as to believe this is something you're going to want for years.
yes nothing change from beta server all remains like beta server, the maximum fps with 10 kits its 22 fps?. Any other alternative for more fps with 8 kits + 2?
It is sad, especially at the end of the event since there is not enough time to finish another city, and we do have gold left. I can spend it in a new city but that is unlikely to get me another grand prize, whereas the chests would have gotten me several more prizes.you can't go back. The chests are gone at the moment you close the event window and a new city starts.
This happened to me too.
It is sad, especially at the end of the event since there is not enough time to finish another city, and we do have gold left. I can spend it in a new city but that is unlikely to get me another grand prize, whereas the chests would have gotten me several more prizes.
Hey Slayer, where was this annouced? Maybe I missed it?Players were warned for this the moment it started here on beta. Finding out when the event has less than two days to go is rather late.
I hope they do this event again because after the rebalancing I enjoyed it on the live servers.
It was the first event I had played wit that level of skill needed.