Korvinusz
Merchant
Suggestions for Unused Great Buildings:
Notre Dame:
-> x percent chance that x pieces of rogue will switch to your team. Particularly useful in defense.
Level 10: Already 2 or 3 rogue could betray their master and join you. (You might lose some money automatically due to the bribe)
+ Supplies
Lotus Temple:
-> x percent chance that extra random units will appear in defense (from your era). At level 10, there could be up to two!
+ Happiness
Both of them, especially together, would lead the game to more skillful tactical combat. Instead of the current defense. Which capitulates immediately when rogue's appear on the battlefield.
I would recommend replacing existing buildings because they are useless to most of us anyway. That way, players from earlier eras could also defend more easily.
Notre Dame:
-> x percent chance that x pieces of rogue will switch to your team. Particularly useful in defense.
Level 10: Already 2 or 3 rogue could betray their master and join you. (You might lose some money automatically due to the bribe)
+ Supplies
Lotus Temple:
-> x percent chance that extra random units will appear in defense (from your era). At level 10, there could be up to two!
+ Happiness
Both of them, especially together, would lead the game to more skillful tactical combat. Instead of the current defense. Which capitulates immediately when rogue's appear on the battlefield.
I would recommend replacing existing buildings because they are useless to most of us anyway. That way, players from earlier eras could also defend more easily.
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