DeletedUser
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can the community managers please answer questions like this instead of cherry picking random questions. clarification would be appreciated. thanks.how will the top-1-guild-days be calculated from now on?
can the community managers please answer questions like this instead of cherry picking random questions. clarification would be appreciated. thanks.how will the top-1-guild-days be calculated from now on?
As and when we have answers we'll keep you updated, I'm afraid we don't have all the answers yet.can the community managers please answer questions like this instead of cherry picking random questions. clarification would be appreciated. thanks.
can the community managers please answer questions like this instead of cherry picking random questions. clarification would be appreciated. thanks.
But this is beta server so some things we've already tested and can confirm:As and when we have answers we'll keep you updated, I'm afraid we don't have all the answers yet.
• after you conquer a sector the protection on it will last to the end of the current calculation timer and the next one (as was mentioned it can stay for 8-16 hours)Guild Level and HQ relocation will remain on a 24 hour timer.
Do you mean, filling a sector with Champions then releasing it? If so, the the change is that if you release it, the sector will fill with random units of that era. That is currently active only beta only for testing.
just took a quick look on the all ages map on beta. . lol. as i was expecting people already find a way of bending the corner. simply ask a friendly guild next to you to fill it with champions. i don't even need to conquer. ahahhaha
New changes are very definitely anti-small guild. Only big spenders can afford to hold tons of sectors... gone totally radiculous. Typical kill the game move by Inno...
You might think otherwise, but it's absolutely not a problem that a large GvG guild does better than a small non-GvG guild in GvG. In what world are these two guilds supposed to be on equal footing if they were to face off against each other?
I think they fixed the problem. GvG stands for Guild vs Guild not Me vs Myself, so now if you want to farm champions you have to ask another guild to fill the defense with them (what you already do). It means that the design of GvG saved and sectors do their work - provide guild power to their conquers. You didn't get guild points after releasing your territory and weren't doing it for tactic purposes against other guilds, which means you used it in the way it wasn't created for (IMO).Much blablabla about champions and farmers in GvG, but that is entirely inno's fault.
Champions in CE are pretty good against 8 tanks, especially on GvG via auto-battle. They are useless after TE when stealth ability appears.From contemporary era on till now in every era you have armies that are better then "champions", making the name champion ridiculous haha.
Has anyone called you cheaters and accused you of being someone else's mercenaries? Pretty popular on beta.Another player and i formed a brand new guild and took roughly 70 tiles from a "top 5 guild" tonight (on our main world).
One player guilds can fully access Guild Expedition. There’s no restriction there just no boost for ranking as the top 3 guilds for GEI have not understood by what logic be allowed take part in GvG a guild that has only 1 player
then why it doesn't happen the same and the Guild Expedition
I . You didn't get guild points after releasing your territory and weren't doing it for tactic purposes against other guilds, which means you used it in the way it wasn't created for (IMO).