DeletedUser
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Please leave any feedback for this weeks dailies here.
You can find all the details here.
You can find all the details here.
Nothing in this changelog has anything to do with DC's. And that task was already part of DC. You want either the [Feedback] - Daily Challenges or make a new comment proposing a change but I don't think it will go anywhwhere. If you set 10 blacksmiths for 8hr productions before the DC starts thereby having them always on the ready it shouldn't be much of a problem. And even now with the -1 removal you can just skip that DC that day.Today the daily challenge asked me to complete 10 x 8 hours productions. I never saw this before, and I think it is too much for a low age (I'm on Iron Age).
If you use less than 10 buildings, you need to play at least 3 times at day (set 1st batch, collect and set 2nd batch, collect and get prize). It is not easy to use 10 production buildings in low ages...
Yes, it is not written in the changelog, but I never saw before this quest with so many 8h productions for a daily challenge (playing several worlds), and asked in guild and nobody told me that quest was seen before.Nothing in this changelog has anything to do with DC's.
And that task was already part of DC. You want either the [Feedback] - Daily Challenges or make a new comment proposing a change but I don't think it will go anywhwhere.
10 blacksmiths, even if you have no other production building (butcher, or goat farm), requires 10x2x2=40cells + roads (50 cells if very optimized use of the space, 60+ cells would be more realistic). Do you think it is ok to ask a player to demolish some buildings to make room for that just for a day? What about the 120 population needed?If you set 10 blacksmiths for 8hr productions before the DC starts thereby having them always on the ready it shouldn't be much of a problem.
This is just a no no: why don't ask to make 10 x 24h productions (for a daily challenge)? You always can just skip it...And even now with the -1 removal you can just skip that DC that day.
okay well when they get on here to tell you it has already been a DC task and wasn't recently added you can then say oh.So I think it is a change on latest day/s
Still broke for me on Live in GvG, haven't checked other maps. Has this been addressed anywhere? Can't seem to find anything.Sorry for posting here but there's not a linked thread to changelog 1.125, which was just released on live today.
When fighting a battle manually, the terrain tooltip doesn't show on hover. Previously, if we hovered over a bush for example it showed bush, now there's nothing. That makes it extremely difficult to fight those manual battles where terrain is of huge importance. A bug?