DeletedUser7855
Guest
Let's imagine the following situation: one top rated guild names X has 80 active players with high leveled military GBs, millions of goods in treasury and it owns (for example) 50 sectors on FE GvG map. On the other side there is only one middle-rated player, who hates X and creates a small "satellite" guild Y. The new guild Y uses cheap sieges (5 of each goods) to attack X in the night or at random time. What possibilities has X to defend their sectors against that ONE player? I don't see any options. Even if all sectors would have 75% defense bonus it would not help against player Y. With every successful siege X is loosing tens of thousands goods and has no way to counterattack his enemy due to expensive contras or shields.
At some point the guild's treasury is empty and X has to give up its GvG sectors. On the other side, player Y became top rated because of the fights he did.
Summary: guilds are weak, GvG has no sense.
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Possible solutions (could be also combined together, but with lower defense boosts):
1) Introduce basic defense bonus on all guild sectors, which are dependent on:
- top-1 player ranking
- guild level
On the new servers the basic defense is 0%, so it would be possible to fight on GvG even without rogues. On older servers it should be much higher, let's say 50% if top-1 rated player has 100kk points and +2 or 3% for each guild level. HQ and nearly placed sectors should receive additional defense bonus (75%, 50% and so on) as now.
2) Rebalance guild GBs
Observatories should give much more defense bonus. For example, a guild with 80 x 10 lvl observatories should have enough points for 100% or more basic defense and additional 75% on HQ.
3) Make sieges costs depending on defending guild
Every siege should cost, let's say, 20% of the goods, invested by the defender guild. If one guild has about 40 sectors, a satellite guild should pay about 1k of goods for every siege (or real siege costs, if it is higher than 20% of defenders value). I am not sure about this suggestion, but maybe someone has a better idea how to prevent clone-guilds
4) Your suggestion?
Please, do not try to rebalance the whole game. Keep your suggestion as simple as possible and as complex as needed
The main points of my suggestions:
- sieges must be possible only with many participants making GvG fights more social-interactive
- single-player mode should win against top guilds, as it now is
- guilds should have some motivation to increase their levels and fight for it on GvG
At some point the guild's treasury is empty and X has to give up its GvG sectors. On the other side, player Y became top rated because of the fights he did.
Summary: guilds are weak, GvG has no sense.
--------------------------
Possible solutions (could be also combined together, but with lower defense boosts):
1) Introduce basic defense bonus on all guild sectors, which are dependent on:
- top-1 player ranking
- guild level
On the new servers the basic defense is 0%, so it would be possible to fight on GvG even without rogues. On older servers it should be much higher, let's say 50% if top-1 rated player has 100kk points and +2 or 3% for each guild level. HQ and nearly placed sectors should receive additional defense bonus (75%, 50% and so on) as now.
2) Rebalance guild GBs
Observatories should give much more defense bonus. For example, a guild with 80 x 10 lvl observatories should have enough points for 100% or more basic defense and additional 75% on HQ.
3) Make sieges costs depending on defending guild
Every siege should cost, let's say, 20% of the goods, invested by the defender guild. If one guild has about 40 sectors, a satellite guild should pay about 1k of goods for every siege (or real siege costs, if it is higher than 20% of defenders value). I am not sure about this suggestion, but maybe someone has a better idea how to prevent clone-guilds
4) Your suggestion?
Please, do not try to rebalance the whole game. Keep your suggestion as simple as possible and as complex as needed
The main points of my suggestions:
- sieges must be possible only with many participants making GvG fights more social-interactive
- single-player mode should win against top guilds, as it now is
- guilds should have some motivation to increase their levels and fight for it on GvG