Again you only look at one side of the story, the side of large guilds. It is logical that there is no problem for big guilds with this matchmaking, while smaller guilds serve as NPCs for bigger guilds, there is no problem for them, very convenient, isn't it?It is inherently harder to manage an active large guild - personalities, egos, making sure everyone contributes. The benefit to that is you have more people to help.
If the small guild wants to have the advantages of the large active guild, they have to grow - and that's fine.
But many large guilds aren't very active or strong, and are in fact quite beatable for a small guild. Size offers potential for more strength but doesn't guarantee that potential is realized.
If the rating system worked well (it doesn't as is - but we'll see if they made any improvements over the coming weeks), guilds big or small would rise to the approximate level that's fair to what they are - whether they're held back by lack of treasury, lack of members, or lack of activity they'd run into guilds that may have different weaknesses but approximately the same overall strength.
It doesn't make sense to have a "best < 5-man guild" category with the same rewards as the "best overall guild", because best overall is *way* more work in general. Also the overall pool already suffers from a lack of guilds to do good matchmaking - splitting the existing guild pool into smaller subpools would make the existing situation worse.
If your 5-man guild somehow can be among the best overall though, that's great for you! And you shouldn't be told you're not allowed to compete for it because your member count doesn't meet an arbitrary cutoff.
So matching based on guild size is not something that seems like a good idea to me.
You do realize I play exclusively in small guilds atm? That it would be more accurate to say I don't see the large guild perspective with perfect clarity?Again you only look at one side of the story, the side of large guilds. It is logical that there is no problem for big guilds with this matchmaking, while smaller guilds serve as NPCs for bigger guilds, there is no problem for them, very convenient, isn't it?
But ok... following this logic of "the number of members does not influence the performance of the guild, what matters is being a guild with active players, no matter the number..."
How about... Inno puts 80-member guilds together with 3-member guilds to fight for the championship in guild expedition?
AND MORE!!... How about if they put a new op building giving 200% attack and defense on offense + 200% attack and defense on defense + 100 FPs per day.... only for guilds that do 166 % on EG?
It would be great, right... and it would certainly be fair for everyone, both for small guilds and for large guilds... the number of members would not be a problem in this case, after all, an active guild of 80 members can easily battle against another of 3 members in the expedition championship, and in the end everyone doing the 80 duels reach 166% without problems, just like a small guild, right?
Well maybe the HQ building can be an equal draw, possible upgrade. Maybe it already is (doubt it) and the others are random.It's quite possible, right... 75K of goods, and a player with a level 180 bow produces about 20K of goods during a CB... you'd have to add atomium, observatory and hydra at very high levels + some other buildings to have a possibility of getting close to those 75K of goods... not counting the EG...
But here comes inno's checkmate through this stupid goods balancing system, in which it is very likely that those 75K of goods are distributed like this...
10 goods 1
10 goods 2
10 goods 3
10 goods 4
74,960 goods 5
So you'll have to break the inventory on the first building you do... good luck!
Thats assuming they build sc, field camps may be the way to go to reduce the amount of fights necessary. The other set ain't too bad either gives basically the same as sc.If 75000 K goods equals 80% off, waterfall map you get 4 provinces to hit all season. 25 siege camps now cost 75K and they are gone in 4-8 hours. So, currently, you can go after 8 provinces with 3 SC (3K short on goods). the new way, 4 provinces the whole season @ 80% off. work a deal with bigger guilds, 2 flips a day, 8 provinces per day. Say it is 24 hours build time, that is 80 provinces @ 80% off. So smaller guilds may have some advantages with that cost. Not 3 player guilds but those with 20+ and some Arcs, think it isn't a bad deal. Just looked at map, the north and south HQs only get 3 provinces on my current map. So 60 provinces, worst case
I think this is one of the core problems of GBG. There just aren't enough active, diamond guilds on every world to have healthy matchmaking. You get thrown in with the same guilds again and again.Also the overall pool already suffers from a lack of guilds to do good matchmaking
The announcement sneaks this in at the end: "We've given the Conquest Rewards a makeover". Did someone say nerf?! Who thinks this means we can win more diamonds?
like thisIt's quite possible, right... 75K of goods, and a player with a level 180 bow produces about 20K of goods during a CB... you'd have to add atomium, observatory and hydra at very high levels + some other buildings to have a possibility of getting close to those 75K of goods... not counting the EG...
But here comes inno's checkmate through this stupid goods balancing system, in which it is very likely that those 75K of goods are distributed like this...
10 goods 1
10 goods 2
10 goods 3
10 goods 4
74,960 goods 5
So you'll have to break the inventory on the first building you do... good luck!
XDDDDDDDWhat is needed is the ability for mid lvl guilds to fight the top 3 guilds. Maybe something like...
top 3 guilds shouldn't be hard to fight againstWhat is needed is the ability for mid lvl guilds to fight the top 3 guilds.
this new ranking looks much betterThe old ranking hasn’t been fair for years so this is much preferable, they just need to clarify and we need to see how it works.
you calculated wrongView attachment 10027
View attachment 10028
Fortified Command Post and Fortified Barracks cost the same amount of goods and take the same time to build, but the Command Post also gives +100% Victory Points, so why should one choose the Barracks?
Is there something that I'm missing?
I didn't do the exact calculation but it still seems too little. If you can afford 6800, you can also afford 7K.you calculated wrong
the first costs 7000 the other 6800