I guess I'm in the A group, this was enabled for me this morning.
To be candid, I think it's extremely punitive to drop someone back to the very start of the program level (ie, 1) for a
single day miss. What some other game vendors/adopters of this design do, is to drop you back a few rungs on the progress ladder, NOT drop you back to rung 1.
Please consider something like this:
- 1 day miss: drop back 5 rungs of the 28 day ladder, and no re-accrual of prizes for 5 days
- 2 consecutive day misses: drop back 12 rungs of the 28 day ladder, and no re-accrual of prizes for 12 days
- 3 day (consecutive or individual count in 1 month...or more): back to 1
There are so many legitimate reasons people can't play for even a single day - due to real life.
1) PC based players that don't have mobile devices have to travel, especially across timezones that subtract time for them
2) Mobile players going to areas of the world with NO connectivity.
If you make this so punitive that no matter what the achievement obtained, you eviscerate all progress, I think it works counter-productively to you and your community members. It won't achieve the adoption levels it could. This needs a more friendly and workable reminder system.