It is too early to say, as the stats are not final yet.So is there any unit that is usable? Even without rogues... Maybe tested on high attrition too?
It is too early to say, as the stats are not final yet.So is there any unit that is usable? Even without rogues... Maybe tested on high attrition too?
with 8 fast you are not doing much wrongSo is there any unit that is usable? Even without rogues... Maybe tested on high attrition too?
maybe if stealth: hides in rubble would be changed to stealth: hides on plainIt is too early to say, as the stats are not final yet.
Fast being changed to having a short range such that it can't hit on its first turn would also change things. (though not necessarily in a good way - ranged might just take over the 8 of )with 8 fast you are not doing much wrong
maybe if stealth: hides in rubble would be changed to stealth: hides on plain
that maybe could change something
or remove flying and artillery shoot firstFast being changed to having a short range such that it can't hit on its first turn would also change things. (though not necessarily in a good way - ranged might just take over the 8 of )
So is there any unit that is usable? Even without rogues... Maybe tested on high attrition too?
My blue stats are the same as your red stats. I said I wouldn't bother with defense and caved in.I'm fully prepared for Titan fights, well, after they fix the broken stats.
I have the feeling of flying units to be the best units this era, then artilerries where aren't flying units, are a top tier Turturrets, Rocket Troops style, so I expect them to be good.
Next week I will try all combos on GE and GbG, this week I had to fight super ultra easy fights and normal Jupiter fights in GbG where Harpoons were better.
Not sure if my stats are that great, but I do still have a Phantom, Sunhavem and several buildings to place down.
I'm focusing on my blue stats, I want full auto fights in Expedition so I can use my goods to raise the Titan Trio to 50+, also CF to level 158 in the next months.
One thing concerns me, why Heavies are the last unit from tech tree this time ...
Every era the last unit to be Discovered was the most used unit, maybe they have a super higher defensive boost to make them that strong?
Edit: actually no, SAAB nailstorms werent the last unit to be discovered, nor powerdragons.
really is that so, and why are the stats not final yet?It is too early to say, as the stats are not final yet.
because stats are never final when they are released on betareally is that so, and why are the stats not final yet?
15Question: how many recurring quests do we get in Titan?
is there a list?
ty fpr help
If needed.
really is that so, and why are the stats not final yet?
You do know it is not intended, that the units have these current stats, right? This is a bug, just like written in the second thread of the announcement.Inno is releasing things too unripe these days including all those event balancing. The specific number of attack or defense base value can be adjusted afterwards, but the movement value (important because it decides which unit moves first), range value and the stats related to the special abilities (like which terrain the stealth unit hides in) have to be at least roughly defined at beta release, since without those, there'd be nothing to test about battles.
I like how weak the Titan units are. Clearing Titan with SAJM units is really easy. As they're weak-ish and slower than most SAJM units. I know it's bugged but I still like it.
@Juber are the colony buildings of Titan intended to have no need for road connections or is this also a bug? Couldn't find it it was an intended change
There are no roads in the colony, so yes, this is intended.I like how weak the Titan units are. Clearing Titan with SAJM units is really easy. As they're weak-ish and slower than most SAJM units. I know it's bugged but I still like it.
@Juber are the colony buildings of Titan intended to have no need for road connections or is this also a bug? Couldn't find it it was an intended change
I would argue, that most want to use their goods for the research first, instead of "wasting" them now on great buildings.Sooo...only about 25 of these new GB on the server and the highest at level 19. Hasn't leveled since the last I checked. Anyone have any thoughts on it? Seems like from a statistic analysis, these gb's would be considered unpopular (yet their stats are really great).
these gb's would be considered unpopular
Sooo...only about 25 of these new GB on the server and the highest at level 19. Hasn't leveled since the last I checked. Anyone have any thoughts on it? Seems like from a statistic analysis, these gb's would be considered unpopular (yet their stats are really great).