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Feedback Space Age Titan

DEADP00L

Emperor
Perk Creator
Remove the keen eye from TITAN units and give them an insensitivity skill to the keen eye of units of previous ages if they are confronted with it.
This would give more nobility to the combat strategies without having the impression of playing in the casino.
 

xivarmy

Overlord
Perk Creator
Actually as I've thought about it more, I think it could be an interesting mix of units (though no new abilities in so long still irks me).

It lists the heavy's ability as "stealth" - presuming this is stealth on plains like stealth tanks and hover tanks, that actually changes complexion a lot itself - even if they did stick with the stupid-range-2 of recent heavies. This should put them relatively strong against fast and artillery.

So among the 3 "strong" units that leaves us with:

- Artillery has the most power against units that don't counter it.
- Fast should be obviously strong against Artillery.
- Heavy should be strong against Artillery and possibly practical against Fast (it's probably slow as dirt so if the fast don't stretch forward too far they might still have an edge against it, hitting first on second turn - though at least they'll eat some retaliation).

So coming back to the other 2 units:

- Ranged is the obvious counter to heavy thanks to blast, the only anti-stealth ability in the age. But could be quite well surpressed by Artillery and Fast.
- Light appears to be the potential-trash-unit of the age. Picked off quickly by fast and artillery, can't counter stealth.
 
well inno prob should nerf the goods we get from sources like GSP fast, or else it will still be no problem at all for big players to get this new gg to high levels fast as well.

and pity that these crazy gg boosts are inno's answer to the crazy defense scores on GE level 5, aside of those pay-to-get event buildings :p
 
15 recurring quests

200w.gif


Please stop with all these recurring quests. I don't know who likes scrolling through that whole line aborting 14/24/36 tasks multiple times while they're collecting two or three tasks at a time.

Cut this nonsense down to just the essentials!

---

I'm not sure how I'll feel about the GB until we know the costs. May be quite expensive to get SAT goods for a while.
 

-Alin-

Emperor
Even with older boosts being used, at least all 3 great buildings are better than anything else for their footprint.
And regarding the costs, people will gain anyway hundreds of thousands of goods in time with CF and GbG grinding, also there are a lot of ways to get Forge Points, goods, coins nowadays, so the impediment will remain just the time to obtain them.

These great buildings are good with their mechanic for goods hoarders, just imagine their profits selling goods for lower age players that want to have these and level them past level 10.

Regarding GE:V, Pegasus and Hydra will come handy, we will reach the point when we will auto this level too, I already auto 9 of them, soon the 10th encounter of level 5(I can beat it manually tho), I just have to do the last 6 negotiations which are roughly 5k goods.
 
Even with older boosts being used, at least all 3 great buildings are better than anything else for their footprint.
And regarding the costs, people will gain anyway hundreds of thousands of goods in time with CF and GbG grinding, also there are a lot of ways to get Forge Points, goods, coins nowadays, so the impediment will remain just the time to obtain them.
but GbG is going to change drastically as well (prob no more attrition-free fighting), i bet the goods are going to be harder to get, and much more expensive to produce too :p

oh, and why not add special goods to the need of unlocking the levels too? and at least 75x GB-level of the special good to be unlock next level please (i.e. 750 special goods for level 11, 825 for level 12, and so on). that should make a good example of us goods hoarders :p
 

-Alin-

Emperor
but GbG is going to change drastically as well (prob no more attrition-free fighting), i bet the goods are going to be harder to get, and much more expensive to produce too :p

oh, and why not add special goods to the need of unlocking the levels too? and at least 75x GB-level of the special good to be unlock next level please (i.e. 750 special goods for level 11, 825 for level 12, and so on). that should make a good example of us goods hoarders :p

Low age players will not have a chance to level those If are required special goods :p
I know these great buildings are intented to be used in SAT, but people prefer to use them in the other eras too.

And yeah, GbG will have both red and blue stats, so meta is changing pretty drastically.
 
Low age players will not have a chance to level those If are required special goods :p
I know these great buildings are intented to be used in SAT, but people prefer to use them in the other eras too.

And yeah, GbG will have both red and blue stats, so meta is changing pretty drastically.
i was being sarcastic ofc ;) but yeah, low age players cant up them beyond level 10 then. and why would that be a bad thing? if these bonuses are going to be huge, it would break the meta of the low ages completely, if they can build these GB to level 100 with bonuses towering at 600-1000% and above. capping them at ~50% by just requiring the special goods would prevent that "issue" :p
 

mcbluefire

Baronet
Yes! Outstanding boosts on the GBs!! I for one like them. Also, happy to hear there will be a need for SAT goods unlike any age before. Good idea!

NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO!NO! A million times NO on the ridiculous keen eye. This is supposed to be a strategy game not a roll of the dice.

Also agree that the recurring quests absolutely need to be paired down to 10 or less, please!
 

Dessire

Regent
for the 3 GBs I would preffer:

Gate 1:
-FPs
-Goods
- fragments of attack/defense potions (300% for 30 minutes). It will require an increase of the amount of required fragments.

Gate 2:
-Atack and defense boost for both armies.
-Random military units production of your age

Gate 3:
-Guild goods
- X Kits of fragments. Open them to choose between: fragments of storage building, renovation kit, 30 minutes of massive supplies productions rush.

Extra bonus if the 3 GBs are together:
- If the 3 GBs are at level 80, the bonuns increase 10% of all productions in your city, including GBs, do not includes passive bonuses like Arc bonus. It includes 10% of your alcatraz bonus.
- At level 100, this bonus includes 20% chance to decrease by 1 your attrition in GBGs after any combat or negotiation.

2nd extra bonus for the main gate:

if gate 2 is at level 80, you have 25% chance to receive back half of your dead units in 1 wave fights. In 2 wave fights, the units can be used for the second wave and permanently lost after the whole fight. (Flat, cant increase).

If gate 3 is at level 80: you receive 25% chance to 1 extra turn during negotiations in guild battlegrounds. (Flat, it cant increase).
Can this be forwarded to developpers please?
 

Dessire

Regent
15 recurring quests

200w.gif


Please stop with all these recurring quests. I don't know who likes scrolling through that whole line aborting 14/24/36 tasks multiple times while they're collecting two or three tasks at a time.

Cut this nonsense down to just the essentials!

---

I'm not sure how I'll feel about the GB until we know the costs. May be quite expensive to get SAT goods for a while.
I would not vote against so many recurring quest if:

-you can complete any of them automatically without even opening the quests tab (like, by spending 200 fps or more, you complete 2 missions even if you do not have them active and a window appears showing you the rewards).

Or

- you can select wich ones you want to have active and hide the rest.

Or

- there exist like 6 quests you can easly complete in a row without aborting so much so instead of abort 13 quests, you just abort 9.
 

qaccy

Emperor
Can this be forwarded to developpers please?
Who's to say it hasn't been forwarded? However, are you only going to be satisfied if this actually happens or are you ok if it doesn't? For what it's worth, that all sounds far too involved and complicated for any building, including GBs. Way too many different mechanics involved there.

Aside from the GBs, the only thing that really matters is the units since that's the only thing players will be forced to interact with for the next year or so. Kind of excited to see Mortar come back, and it's the first time we'll have it with Keen Eye. I wonder if it'll be able to activate from splash damage? Space Marines could activate it with Dragon Breath, so I'm hopeful here. Could be pretty devastating!

I just wish Inno would finally make unit initiative visible to players. It's almost always a bit of a hassle trying to figure it out for new units through trial-and-error.
 
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I would not vote against so many recurring quest if:

-you can complete any of them automatically without even opening the quests tab (like, by spending 200 fps or more, you complete 2 missions even if you do not have them active and a window appears showing you the rewards).

Or

- you can select wich ones you want to have active and hide the rest.

Or

- there exist like 6 quests you can easly complete in a row without aborting so much so instead of abort 13 quests, you just abort 9.
Yeah that'd be living the dream, but I don't think the devs are going to do any of those things before SAT comes out in a few hours. So until a task remodel happens, I'm going to vote for less tasks. When we get a task remodel, yes please give the exact same task but with different amounts like collect 2M supplies and then collect 1M supplies.
 

Ironrooster

Baronet
Well I won't be there for a month or 2 - still finishing up SAV. Looks interesting though.

I am disappointed to see keen eye, I would rather have had 2 different characteristics for each military unit.

I was hoping that the game would move on from the colonies. It's getting a little repetitious and boring.

Since unrefined goods are no longer useful with the space ages, I was hoping that the goods buildings could go back to current goods.

The new GB's look pretty interesting.
 

CrashBoom

Legend
well inno prob should nerf the goods we get from sources like GSP fast, or else it will still be no problem at all for big players to get this new gg to high levels fast as well.

and pity that these crazy gg boosts are inno's answer to the crazy defense scores on GE level 5, aside of those pay-to-get event buildings :p
maybe they don't want to restrict the last age high level players

but the age campers in lower ages :D


and why not add special goods to the need of unlocking the levels too?
that would be funny :D

but not for the goods seller o_O
because if low age campers can't get those special goods they also won't buy the normal titan goods
 

CrashBoom

Legend
I would not vote against so many recurring quest if:

-you can complete any of them automatically without even opening the quests tab (like, by spending 200 fps or more, you complete 2 missions even if you do not have them active and a window appears showing you the rewards).

Or

- you can select wich ones you want to have active and hide the rest.

Or

- there exist like 6 quests you can easly complete in a row without aborting so much so instead of abort 13 quests, you just abort 9.
or like in lower ages
which also have 15 recurring quests but players don't know that
because:
some recurring quests don't show up if the conditions aren't met

for example:
- have 4 unit A and 4 unit B, that only shows up if you have 2 or less from both
- research 2 tech: after researching the last tech it gets "lost" and never show up again
 

Dessire

Regent
Who's to say it hasn't been forwarded? However, are you only going to be satisfied if this actually happens or are you ok if it doesn't? For what it's worth, that all sounds far too involved and complicated for any building, including GBs. Way too many different mechanics involved there.

Aside from the GBs, the only thing that really matters is the units since that's the only thing players will be forced to interact with for the next year or so. Kind of excited to see Mortar come back, and it's the first time we'll have it with Keen Eye. I wonder if it'll be able to activate from splash damage? Space Marines could activate it with Dragon Breath, so I'm hopeful here. Could be pretty devastating!

I just wish Inno would finally make unit initiative visible to players. It's almost always a bit of a hassle trying to figure it out for new units through trial-and-error.
I would really like those bonuses because it seems these 3 GBs will be a lot more difficult to level up to 80 compared to A.I. Core, and if you consider that + you must level up the 3 of them in my idea + have them placed together, the bonuses I have said sounds more than okey and appealing to be motivated to level them up to 100. c:
 
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