Tahrakaiitoo
Marquis
Boooo.
Limited buildings are so meh.
Limited buildings are so meh.
Very underwhelming, and they are trying to sell them as Something great (obviously aren't), but some people are willing to spend those 1200 diamonds, not entirely for those limited buildings, but for the other prizes in the pass, in 2 events so far, things were pretty good and worth to use 1200 diamondsBoooo.
Limited buildings are so meh.
Or some people spend those diamonds and only then realise the building is limited…Very underwhelming, and they are trying to sell them as Something great (obviously aren't), but some people are willing to spend those 1200 diamonds, not entirely for those limited buildings, but for the other prizes in the pass, in 2 events so far, things were pretty good and worth to use 1200 diamonds
case "W_MultiAge_HalloweenBonus22bDecoration":
...
headline: p.gettext("LB|Once placed this limited building is only active for a certain time and turns inactive afterwards. It can not be put back into the inventory."),
buildingIcon: "upgrade_set_daunting_tower",
limitDescription: [L._printf(p.gettext("LB|While it is active, %s grants an Attack for Attacking Army boost."), [a.name]), p.gettext("LB|Active time:")],
...
case "W_MultiAge_HalloweenBonus22aDecoration":
...
headline: p.gettext("LB|Once placed this limited building can only be collected a limited amount of times and turns inactive afterwards. It can not be put back into the inventory."),
buildingIcon: "upgrade_set_haunted_tree",
limitDescription: [L._printf(p.gettext("LB|After collecting it, the %s generates Forge Points, which can be collected."), [a.name]), p.gettext("LB|Collections possible:")],
...
That would be interesting indeed, but I doubt it will work like that - I would expect them to add a new icon for this kind of boost and that, at least till now, has not surfaced.@MooingCat despite them to be limited, if I’m not misinterpreting the text for the attacking decoration, it might give an % increase of the current military bonuses. Let’s assume a mild increase of 10%;
500% player att. Bonus * 1,1 (10% increase of bonus) = 550%
In absolute it’ll provide 50% bonus
1.000% player att. Bonus * 1,1 (10% increase of bonus) = 1.100%
In absolute it’ll provide 100% bonus
1.500% player att. bonus * 1,1 (10% increase of bonus) = 1.650%
In absolute it’ll provide: 150%
2.000% player att. Bonus * 1,1 (10% increase of bonus) = 2.200%
In absolute it’ll provide 200%
Either way assuming it’s 10% and it’s increasing player’s military bonuses, it’ll be stronger/better if the player has a higher military bonus. Similar to its predecessors of temporary buffing buildings. It’s unfortunate that they cost so many diamonds and are only useful for a highly limited time but for the time being, even at a established buff of 500%, it’s somewhat high end efficient for 50% military bonus.
Just finger cross it is and praying that inno has a consumable recharge item in the planning. Even if those are rare and handed out in shards.
I think I agree with @beelzebob666 that it's likely just a regular attack boost, but I really like the idea of a % increase of your total attack.@MooingCat despite them to be limited, if I’m not misinterpreting the text for the attacking decoration, it might give an % increase of the current military bonuses. Let’s assume a mild increase of 10%;
500% player att. Bonus * 1,1 (10% increase of bonus) = 550%
In absolute it’ll provide 50% bonus
1.000% player att. Bonus * 1,1 (10% increase of bonus) = 1.100%
In absolute it’ll provide 100% bonus
1.500% player att. bonus * 1,1 (10% increase of bonus) = 1.650%
In absolute it’ll provide: 150%
2.000% player att. Bonus * 1,1 (10% increase of bonus) = 2.200%
In absolute it’ll provide 200%
Either way assuming it’s 10% and it’s increasing player’s military bonuses, it’ll be stronger/better if the player has a higher military bonus. Similar to its predecessors of temporary buffing buildings. It’s unfortunate that they cost so many diamonds and are only useful for a highly limited time but for the time being, even at a established buff of 500%, it’s somewhat high end efficient for 50% military bonus.
Just finger cross it is and praying that inno has a consumable recharge item in the planning. Even if those are rare and handed out in shards.
Like a second orangery?I think I agree with @beelzebob666 that it's likely just a regular attack boost, but I really like the idea of a % increase of your total attack.
I think it would be a really cool GB bonus. Possibly a bit difficult to balance, but think they could make it work
I agreed and I've suggested it in the fantasy GB list. Though the post is awaiting moderator approval.I think it would be a really cool GB bonus. Possibly a bit difficult to balance, but think they could make it work
It's exactly like the orangery but without awarding 150% each time it triggers and with 100% success.@DEADP00L its not really like a 2nd AO, it's more like a dynamic Zeus for example. It's becoming stronger/better while the player's military buff grows stronger. While it's relatively always maintaining the same amount of "value" within the player's total military buffs. As I've given in examples with a 10% buff.
First of all I ain't crying and there's no need to accuse me of such either, as such false accusations won't further anything.If we forget the production of FP, the orangery improves by 10% the global percentage of attack which will determine the number of damages.
So, I maintain, you are asking for bonuses equivalent to the orangery, leaving you in the face with bad arguments to cry out for novelty.
If you want something new, take the example of the orangery but which would only apply to the % of red shields!
I would rather see a bonus that grants a "dodge" or a mitigation of damage taken, both in attack and defense and that is valid on all "combat" aspects of the game, including neighborhood and arena.
where did I say otherwise?First of all I ain't crying and there's no need to accuse me of such either ...