Thunderdome
Emperor
So, again, you're saying that SCs/traps can be laid out by the GL only when everyone (entire) guild completes level 4 GE.- Not everyone can make SC or traps. Guild leader can place SC or traps or other, only when entire guild completes level 4 GE.
This really spells trouble because now every guild will have to require their members (and new recruits) to complete all 64 levels of GE. This is going to be hard for those who are just starting out in the game and those who are building up enough goods and/or attack/def% for their units; let alone those who are recruiting/obtaining their units so they can keep up. I can see guilds either kicking out their weaker, less developed members and/or not being able to lay SCs and/or traps for the duration of the season.
For the powerful guilds probably; not so much for those who are helping their newbies grow.
Yeah, a sector is locked for four hours. After which, another guild can start attacking/nego on it. When I was testing out in a solo guild, I go for territories and earn each sector without it being handed to me. I would have other guilds fight back, which is part of the game, and they would take them for those four hours. Then it's back to me going after them again. This repeats each time and day until the end of the season.- sector is locked already, not sure what you say about farmville. To unlock, making a special Trade request to start fight or nego on the province which can be done only by the guild leaders.
When I said "Farmville" I mean it in one of two ways:
• The GL would be a limited player, so we will have to wait until they show up to even start off the so-called trade. Time lost, fights lost, negos lost, rewards lost in the meantime.
- OR -
• The holding guild may decline the trade, therefore preventing any other guild to engage the sector. Complete monopolization of the map.
I am sorry, but, I rather keep the old "locked for a few hours then engage at will" way. I am not a fan of the "sector swap" thing.
And finally, this!- each day reset, attrition points to zero. So, every day if user wants fixed attrition, they need to spend diamonds.
Myself, I can do up to 40-50 attrition a day, depending on the mood. If I have a surplus of diamonds or am a big spender, I can purchase the 300 diamond (5 attrition fixed) option and keep fighting without worry of loses each day for the season. For me, that's making the game "too easy" (the 5 attrition is like having a pebble hitting the side of a tank). Before you go off in saying I don't have to purchase such, mind this: other folks will purchase this and will keep on fighting and taking sectors without as much as breaking a sweat. To them, 5 attrition is like having near 0 attrition if they are advanced enough.
In the end, powerful guilds will take advantage of these little caveats. In the end, other guilds will have to wait until smaller or inactive guilds come up on the map to even have a chance. And, in the end, we will have players and guilds saying "to Hell with it".