Some bits of info that interest me as I was digging through the other forums I am a member of:
Rumor has it that this "bug" is fixated onto an icon (pictured) that behaves in a similar fashion that annoyed many of us...
The Moon (Inactive Building) Icon
When clicked onto said icon, it will zoom in and will go towards the first inactive building it finds within the city (pictured). A couple of more clicks of said moon icon takes me to other inactive buildings in the city.
Zoomed in Buildings AFTER the Icon is Clicked
I didn't program this game, but a theory is on my mind: what if, what if the developers coded the new feature to this icon? Both behaved in the same way.
I didn't know you can do that with that icon. At first, I had thought that icon was just letting me know that I had buildings that are inactive without any productions going. Clicking wasn't an option as the tool tip states for the player to click on the idle buildings in the city (ones with the moon icons on top of them) to start productions of goods and/or supplies.
I FOUND MY DIFFERENCE!!! The mobile version doesn't have this icon (or any icons) like the PC browser version has on its display so this "bug" doesn't affect any mobile users/players when they accessed the feature to mass start their productions of supplies/goods.
Based on finding this out (honorable mentions to others that I won't say on this server if we have any biased folks, but if you're in EN, you probably may know who I was giving thanks to for finding this out), this icon/button is hardly used (before the feature came out) to be clicked upon, I think it's just redundant to have something to click onto when majority of the players have a fully zoomed out city and could see which buildings are idle/inactive. The icon serves as an indicator for majority of us, as with any other one that is displayed on the right side.
So, after my findings and feedback, I am suggesting to Inno to remove the clicking properties (and the actions that happen after you click on it) from the inactive icon since it serves as an indicator. By doing so, I am speculating that it will stop it from zooming in and possibly going from building to building in the background (wishful thinking on the latter part).
It's a nice feature since I can multi-start various productions (hopefully, fine tuning would have them grouped together and not go willy-nilly) but I can do without the annoying zoom.