Final feedback.
1) While I really disliked this event last year, it’s grown on me. It seems less tedious than last time, though that’s probably largely due to knowing how to set up cities efficiently.
2) level 10 easily doable without spending diamonds or spending hours each day. I'll have lvl 10 + 1 or even 2 extra kits, and I’m very much a causal player.
3) Task prizes were a nice addition, giving a bright spark to otherwise monotonous task completion.
4) Agree with
@Umbrathor having 2 ways distinct ways of obtaining kits allows for greater variation in play style. I experimented a bit, and still will end up with a kit or 2 to spare.
5) The event building is not bad, and I agree with several others who are happy to see Inno avoid constant GB inflation. All events have goodies for diamond players, so it is a nice balance to have one useful for new and/or lower-age players.
6) End stage awards really need to be a bit better. They shouldn’t outshine event buildings, but could be at least useful or interesting. Maybe include an upgrade kit from past events that wouldn’t typically come up. Maybe a cool portrait, or a kit from a discontinued event like carnival, valentine’s day or Easter.
7) That said, I won’t be playing on my main worlds. None of my cites would benefit from having this event building: 2 are too advanced, and 3 are diamond farms.