Umbrathor
Baronet
In understand what you mean, and agree up to a point. The main prize should feel like the Main Prize. However, two people may have vastly different ideas of what makes a good building. I have heard few people enthousiastic about the Villa, but there will be people who consider it worthwhile, simply for the high attack bonus it gives - THE most desired and asked for bonus, next to the defense bonus for attackers. It also is the ONLY event building, currently, that gives units, making it quite special. The settlements are not an event mechanic, for clarification. So it has enough going for it.Getting the max level on an event building take a lot of work and dedication and/or a lot of real money. When upgrade kits for the previous year's event building are more exciting that the new years event building that feels wrong.
Nevertheless, you and I are not enthusiastic about it. So be it. I consider that not a major problem, because the event also offers a building that we both do consider worthwhile: the Crow's Nest. And that makes the event worthwhile in my eyes.
I have stated in earlier events that I deplore the inflation caused by easily accessible main prizes from previous events. I stand by that. That said, I assume that Inno has done that partly to create a better spread of good prizesfor any given event. For instance: every event now includes a building that gives attack bonus, either as the new main prize, or as previous main prize made available as a daily or secondary prize. It seems that when the design new prizes, they looik at the other rpizes that will be availble in that event, and find a prize that is distincly different when compared to those other, earlier prizes. I consider that to be a sound design principle. It means that when Colossus can be won, the new main prize is unlikely to have an attack bonus for attackers as its main attraction. And when Crow's nest can be won, it is unlikely that a new event building will also give chance to win diamonds.
Since that realization (unconfirmed, but the pattern so far seems to support it) I've stopped judging the new event buildings as stand alone, and started to evaluate the spread of prizes available in that event. You and agree have come to different conclusions at least partly because of that difference in viewing the prizes.
Where you say:
I say: Bottom line: make the sum of ALL event buildings available in any particular event exciting enough to make the worth feel validated in the end.Bottom line: make the [MAIN] event buildings exciting enough to make the worth feel validated in the end.